Psychiatric Quarterly

, Volume 90, Issue 4, pp 843–847 | Cite as

A Preregistered Longitudinal Analysis of Aggressive Video Games and Aggressive Behavior in Chinese Youth

  • Christopher J. FergusonEmail author
Original Paper


Whether aggressive video games (AVGs) promote aggression in youth remains a matter of debate despite decades of research. Longitudinal studies to date have provided mixed results, with effect sizes, overall, being quite low. However, few longitudinal studies have preregistered their analyses. The current article presents a preregistered analysis of AVG influences on later youth aggression. With several other variables controlled (age, sex, family income, moral disengagement, Time 1 aggression) AVG exposure did not predict Time 2 aggression. Evidence from this sample did not support the common belief that AVG exposure is a risk factor for future aggression in youth.


Video games Aggression Violence Preregistration 



The author thanks Zhaojun Teng for sharing the data for this publication.

Author’s Contribution

The author of the article is solely responsible for all work reported in the manuscript.

Compliance with Ethical Standards

Conflict of Interest

There are no conflicts of interest to report.

Ethics Statement

The research described in this paper passed local IRB.


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Copyright information

© Springer Science+Business Media, LLC, part of Springer Nature 2019

Authors and Affiliations

  1. 1.Department of PsychologyStetson UniversityDeLandUSA

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