A Preregistered Longitudinal Analysis of Aggressive Video Games and Aggressive Behavior in Chinese Youth
Whether aggressive video games (AVGs) promote aggression in youth remains a matter of debate despite decades of research. Longitudinal studies to date have provided mixed results, with effect sizes, overall, being quite low. However, few longitudinal studies have preregistered their analyses. The current article presents a preregistered analysis of AVG influences on later youth aggression. With several other variables controlled (age, sex, family income, moral disengagement, Time 1 aggression) AVG exposure did not predict Time 2 aggression. Evidence from this sample did not support the common belief that AVG exposure is a risk factor for future aggression in youth.
KeywordsVideo games Aggression Violence Preregistration
The author thanks Zhaojun Teng for sharing the data for this publication.
The author of the article is solely responsible for all work reported in the manuscript.
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Conflict of Interest
There are no conflicts of interest to report.
The research described in this paper passed local IRB.
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