Psychiatric Quarterly

, Volume 86, Issue 3, pp 381–384 | Cite as

Psychiatrists’ Perceptions of Role-Playing Games

  • Eric Lis
  • Carl Chiniara
  • Robert Biskin
  • Richard Montoro
Original Paper


The literature has seen a surge in research on the mental health impacts of technologies such as Facebook, video games, and massively-multiplayer online role-playing games such as World of Warcraft, but little is known regarding the mental health impact of non-video role-playing games, such as Dungeons & Dragons. The present study examines how psychiatrists’ perceive role-playing games and whether they play them. Psychiatrists at a tertiary care centre in Canada completed a questionnaire assessing history of playing role-playing games and whether they associate them with psychopathology. Forty-eight psychiatrists responded. Twenty-three percent have played a role-playing game over their lifetimes. Twenty-two percent believed there was an association between psychopathology and role-playing games. A majority of psychiatrists who responded do not associate role-playing games with psychopathology. Implications for clinical practice and future research are discussed.


Role-playing games Dungeons & Dragons Stereotypes Psychiatrists 


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Copyright information

© Springer Science+Business Media New York 2015

Authors and Affiliations

  • Eric Lis
    • 1
  • Carl Chiniara
    • 1
  • Robert Biskin
    • 1
  • Richard Montoro
    • 1
  1. 1.McGill University Psychiatry Perceptions of Emerging Technologies LabsMontrealCanada

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