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AR/VR drama contents for Korean literature by story bank

  • Ki-Sung Kwon
  • Hwa-Young Jeong
  • Dong-Gun KimEmail author
Article
  • 12 Downloads

Abstract

Digital contents are utilized in various fields. However, in order for digital contents to be a valuable service and a meaningful resource in the industrial field, the completeness and reliability of the story that becomes the source of the content is very important. Recently, AR/VR drama is recording and showing to user using digital contents from Korean literature. This paper aims to suggest ways to utilize the story told Korean cultural contents as commercial digital contents. And we propose a way to make AR/VR based drama recording using the digital contents and show it to user. To achieve this, the Korean cultural contents are classified into keyword and group, and the story-bank which is the method of finding new literature data that forms a content-based main prototype are structured. A source for drama story which enables the utilization of digital contents stored in story-bank through search and purchase of users was proposed.

Keywords

Korean drama Digital contents Yadam story AR/VR based drama Korean literature 

Notes

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Copyright information

© Springer Science+Business Media, LLC, part of Springer Nature 2020

Authors and Affiliations

  1. 1.Humanitas CollegeKyung Hee UniversitySeoulSouth Korea

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