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Multimedia Tools and Applications

, Volume 78, Issue 5, pp 6211–6231 | Cite as

New design and comparative analysis of smartwatch metaphor-based hand gestures for 3D navigation in mobile virtual reality

  • Kyeong-Beom Park
  • Jae Yeol LeeEmail author
Article
  • 161 Downloads

Abstract

With the advent of various mobile VR HMDs, they have been widely used in different applications by providing a higher degree of immersion. However, in particular, due to limited input interfaces such as a click button and an inertial sensor in most mobile VR HMDs, it is very difficult for users to naturally navigate VR scenes and to effectively interact with VR contents. This paper presents a new design and comparative analysis of a smartwatch metaphor-based hand gesture interface for supporting more natural 3D navigation in mobile VR. The interaction using the smartwatch metaphor-based interface is implemented based on the drone flying principle, which can support more user-centric 3D navigation as well as 3D manipulation, regardless of the location and limited capability of the mobile device. Furthermore, quantitative and qualitative experiments are performed to compare and analyze task performances with different mobile VR interfaces, and with different desktop VR interfaces. In the first experiment, we compare the proposed approach with widely used mobile VR interfaces for evaluating 3D navigation tasks such as 1) button and inertial sensor-based interface and 2) hand gesture interface in front of the mobile HMD. In the second experiment, in particular, we compare the proposed approach with two desktop VR interfaces such as 1) desktop-based VR interface with keyboard and 2) desktop-based VR interface with the hand gesture. Experiment results proves that the proposed smartwatch metaphor for mobile VR navigation outperformed traditional mobile VR interfaces. We also confirm that the task performance with the proposed approach is good enough to be compared with desktop VR interfaces. One of the main features in the proposed approach is to decouple the degree of freedom (DOF) of navigation and the DOF of visualization in mobile VR so that it can support user’s free head and body movement during the navigation and interaction.

Keywords

3D navigation Mobile virtual reality Smartwatch metaphor-based hand gesture User centric navigation Drone flying principle 

Notes

Acknowledgements

This work was partly supported by Basic Science Research Program through the National Research Foundation of Korea (NRF) funded by the Ministry of Education (NRF-2016R1D1A1B03934697) and by the “Development of IIoT-based manufacturing testbeds for the Korean manufacturing equipment industry” program, funded by the Ministry of Science and ICT (2015-0-00374). The authors would like to thank Minseok Kim for designing a new experimental study and performing its evaluation.

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Copyright information

© Springer Science+Business Media, LLC, part of Springer Nature 2018
corrected publication August/2018

Authors and Affiliations

  1. 1.Department of Industrial EngineeringChonnam National UniversityGwangjuSouth Korea

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