Multimedia Tools and Applications

, Volume 64, Issue 2, pp 423–437 | Cite as

Designing a social learning content management system based on learning objects

Article

Abstract

With the prevalence of social networking services and social media tools, individuals now engage in the production, sharing, and application of diverse content, extending community-based social learning. The most prominent aspect of social learning, which makes it distinct from e-learning, is how content is produced and consumed. That is, people share knowledge with others and learn values via networks in social learning, which requires social media content and social network activity content to be turned into shareable learning objects. In reference to social learning, the present study proposes a Social Learning Content Management System that generates, manages, and publishes learning objects based on content generation models which are also defined here. The proposed system is of significance in that it enables the transformation of social resources into learning objects with the Social Learning Content Management System architecture and data schema defined, and relevant processes designed, based on metadata and learning objects defined for N-screen services.

Keywords

Social learning Learning object Social-learning content management system Metadata N-Screen 

References

  1. 1.
    Allen CA, Mugisa EK (2010) Improving learning object reuse through OOD: a theory of learning objects. J Object Tech 9(6):51–75CrossRefGoogle Scholar
  2. 2.
    Ananthanarayanan NR, Srivatsa SK, Vasanthkumar Mehta R (2009) Experiences in developing learning management system E-Guru and Content production acquisition, Creation of learning objects in sankara school of education and learning. Asian J Inf Technol 8(2):47–54Google Scholar
  3. 3.
    Auinger A, Ebner M, Nedbal D, Holzinger A (2009) Mixing Content and Endless Collaboration – MashUps: Towards Future Personal Learning Environments, HCII 2009, LNCS 5616, Springer-Verlag Berlin Heidelberg 2009, pp 14–23Google Scholar
  4. 4.
    Bandura A (1977) Social learning theory. General Learning Press, New YorkGoogle Scholar
  5. 5.
    Bauer M, Maier R, Thalmann S (2010) Metadata generation for learning objects an experimental comparison of automatic and collaborative solutions. E-Learning 2010, Springer, pp 181–195Google Scholar
  6. 6.
    Berking P, Gamor K, Weeks K (2009) Current capabilities, issues, and trends in lmss & authoring tools, ADL Co-Lab, ReportGoogle Scholar
  7. 7.
    Blackmore C (2010) Managing systemic change: future roles for social learning systems and communities of practice? Social Learning Systems and Communities of Practice, Springer, pp 201–218Google Scholar
  8. 8.
    Bri D, Garcia M, Coll H, Lloret J (2009) A study of virtual learning environments. WSEAS Trans Adv Eng Educ 6(1):33–43Google Scholar
  9. 9.
    Burke M, Marlow C, Lento T, Me F (2009) Motivating newcomer contribution in social network sites. CHI Conf Hum Factors in Comput Syst 2009:945–954Google Scholar
  10. 10.
    Buter B, Dijkshoorn N, Modolo D, Nguyen Q, van Noort S, van de Poel B, Salah AA, Salah AAA (2011) Explorative visualization and analysis of a social network for arts: the case of deviantART. J Converg(JoC) 2(1):87–94Google Scholar
  11. 11.
    Canales-Cruzl A, Sanchez-Arias VG, Cervantes-Perez F, Peredo-Valderrama R (2009) Multi–agent system for the making of intelligence and interactive decisions wit hin the learner’s learning process in a web–based education environment. J Appl Res Technol 7(3):310–322Google Scholar
  12. 12.
    Capuano N, Gaeta M, Orciuoli F, Ritrovato P (2009) On-demand construction of personalized learning experiences using semantic web and web 2.0 techniques, 2009 Ninth IEEE International Conference on Advanced Learning Technologies, IEEE Computer Society, pp. 484–488Google Scholar
  13. 13.
    Ceylana B, Balcib B, Inceolua MM (2009) An application of creating and packaging learning objects, World Conference on Educational Sciences 2009, Elsevier, pp. 2051–2056Google Scholar
  14. 14.
    Cho YK (2010) Social learning platform design on Facebook, Major in Computer Science Education, The Graduate School of Education in Ewha Womans University, pp 9–27Google Scholar
  15. 15.
    Chuttur MY (2011) Defining and creating metadata for digital resources, Library Student Journal, School of Library and Information Science Indiana UniversityGoogle Scholar
  16. 16.
    Coutinho CP (2009) E-learning2.0: challenges for lifelong learning, Proceedings of Society for Information Technology & Teacher Education International Conference 2009, AACE, pp 2768–2773Google Scholar
  17. 17.
    Dahl D, Vossen G (2007) Learning object metadata generation in the web2.0 era, IADIS International Conference e-Learning, pp 107–114Google Scholar
  18. 18.
    Greenhow C, Robelia B (2009) Old communication, new literacies: social network sites as social learning resources. Journal of Computer-Mediated Communication 14, International Communication Association, pp 1130–1161Google Scholar
  19. 19.
    Halim Z, Rauf Baig A, Mujtaba H (2010) Measuring entertainment and automatic generation of entertaining games. IJITCC (Int J Inf Technol Commun Converg) 1(1):92–107Google Scholar
  20. 20.
    Huang JJS, Yang SJH, Huang YM, Hsiao IYT (2010) Social learning networks: build mobile learning networks based on collaborative services. Int Forum Educ Technol Soc 13(3):78–92Google Scholar
  21. 21.
    Irfan S (2010) Characteristics of a sustainable learning and content management system (LCMS), WCLTA 2010, Elsevier pp 1145–1152Google Scholar
  22. 22.
    Ivanisin M, Mujacic S, Debevc M (2010) Introducing e-learning to institutions and classrooms, Contributions to quality assurance of e-education and e-contents. IEEE, pp 336–342Google Scholar
  23. 23.
    Kim KR, Byeon JH, Moon NM (2011) Communication Manager Design and implementation of individual location information for social learning in N-Screen. J Inst Electron Eng Korea 48-CI(3):27–35Google Scholar
  24. 24.
    Kim KR, Moon NM (2011) Ubiquitous content service technology (focus on WCMS for social networks service). J Inst Electron Eng Korea 38(6):1–7MathSciNetGoogle Scholar
  25. 25.
    Klemke R, Ternier S, Kalz M, Specht M (2010) Implementing infrastructures for managing learning objects. British Journal of Educational Technology, pp 873–882Google Scholar
  26. 26.
    Klett F (2009) The design of a sustainable competency-based human resources management: a holistic approach. Knowl Manag E-Learn: Int J 2(3):278–292Google Scholar
  27. 27.
    Klyuev V, Oleshchuk V (2011) Semantic retrieval: an approach to representing, searching and summarising text documents. IJITCC (Int J Inf Technol Commun Converg) 1(2):221–234Google Scholar
  28. 28.
    Minguillon J, Sicilia MA, Lamb B (2011) From Content Management to E-Learning Content Repositories, Content Management for E-Learning, Springer Science & Business Media, LLC 2011, pp 27–41Google Scholar
  29. 29.
    Muyinda PB, Lubega JT, Lynch K, van der Weide T (2011) A framework for instantiating pedagogic mlearning objects applications. Springer-Verlag Berlin Heidelberg 2011, ICTAC 2011, LNCS 6916, pp. 194–217Google Scholar
  30. 30.
    Puustjarvi J, Puustjarvi L (2009) Challenges and Opportunities of Storing Learning Object Ontology in Pharmacy’s Knowledge Base, 2009 Ninth IEEE International Conference on Advanced Learning Technologies, IEEE Computer society, pp 200–202Google Scholar
  31. 31.
    Richard DJB (2010) Standardization of learning management systems, A Study Presented to the Graduate Faculty Of the Department of STEM Education and Professional Studies Old Dominion UniversityGoogle Scholar
  32. 32.
    Rose Ann Sale, Manica Dimaiwat, Ma. Rowena Solamo, Rommel Feria, KineSpell2 - Acceptability Test of Wii Remote as a Controller of an Educational Game, Journal of Convergence(JoC), Vol.1, No.1, pp.9-14Google Scholar
  33. 33.
    Sanchez-Alonso S, Lopez MG, Frosch-Wilke D (2011) E-Learning Standards for Content Management, Content Management for E-Learning, Springer Science & Business Media, LLC 2011, pp. 131–156Google Scholar
  34. 34.
    Sanz-Rodriguez J, Dodero JM, Sanchez-Alonso S (2011) Metrics-based evaluation of learning object reusability, Software Qual J (2011) 19, Springer Science and Business Media, LLC 2010, pp. 121–140Google Scholar
  35. 35.
    Sbihi B, Eddine El Kadiri K (2010) Towards a participatory E-learning 2.0, A new E-learning focused on learners and validation of the content. Int J Comput Sci Eng 2(1):1–7Google Scholar
  36. 36.
    Shiu H, FongJ, Lam J (2010) Facebook – Education with Social Networking Websites for Teaching and Learning, Springer ICHL 2010, LNCS 6248, pp 59–70Google Scholar
  37. 37.
    Silva NSA, Costa1 GJM, Rogerson S, Prior M (2009) Knowledge or content? The philosophical boundaries in e-learning pedagogical theories. Research Reflections and Innovations in Integrating ICT in Education pp 221–225Google Scholar
  38. 38.
    Simko M, Barla M, Bielikova M (2010) ALEF: A Framework for Adaptive Web-Based Learning 2.0, International Federation for Information Processing 2010, IFIP AICT 324, pp 367–378Google Scholar
  39. 39.
    Wang X, Yaman B, Bayraka C (2009) A flexible modularity-based course management system. World Conference on Educational Sciences 2009, Elsevier, pp 2081–2085Google Scholar
  40. 40.
    Yin Y, Fan L (2011) Trends of open educational resources in higher education, Springer-Verlag Berlin Heidelberg 2011, ICHL 2011, LNCS 6837, pp 146–156Google Scholar

Copyright information

© Springer Science+Business Media, LLC 2012

Authors and Affiliations

  1. 1.Dept of IT App. Tech. GSVHoseo UniversitySeoulKorea

Personalised recommendations