Multimedia Tools and Applications

, Volume 58, Issue 2, pp 399–425 | Cite as

Semantic ambient media: From ambient advertising to ambient-assisted living

  • Bogdan Pogorelc
  • Radu-Daniel Vatavu
  • Artur Lugmayr
  • Björn Stockleben
  • Thomas Risse
  • Juha Kaario
  • Estefania Constanza Lomonaco
  • Matjaž Gams
Article

Abstract

The term ambient media was in its beginning used only for ambient advertising. Nowadays it denotes the media environment and the communication of information in ubiquitous and pervasive environments. With the addition of intelligence, the new field of semantic ambient media was established. In recent years, the field of semantic ambient media has spread its span from only a few sub-areas, such as ambient advertising, to new ones, such as ambient-assisted living (AAL) and health-monitoring media, significantly supported by intelligence. The study presented in this paper provides an advanced introduction to the field of semantic ambient media including the solutions for threat issues and illustration of success stories of the field. It conducts a survey of the related work and presents a thorough discussion of it. The related work is grouped according to the coverage of the principles of semantic ambient media. Based on the state-of-the-art research, the future possibilities of the field are demonstrated, especially for the ambient-assisted living, audio-visual rendering of media objects, user design principles and the society impact of the field. The paper provides ideas for impacting ambient media and directions and questions for further research. It also discusses the potential of the combination of several research studies.

Keywords

Ambient media Ubiquitous media Pervasive computation Ubiquitous computation Ambient computation Artificial intelligence Machine learning Data mining Context awareness Semantics Ambient-assisted living Art 

References

  1. 1.
    Ambient assisted living (2011) Ambient assisted living joint programme. http://www.aal-europe.eu/. Accessed 20 Jan 2011
  2. 2.
    Baik S (2010) Rethinking QR code: analog portal to digital world. Multimed Tools Appl. doi:10.1007/s11042-010-0686-9
  3. 3.
    Barnes J (1999) Creating a difference with ambient media. Admap 34(2):46–49Google Scholar
  4. 4.
    Chang A, Resner B, Koerner B, Wang X, Ishii H (2001) LumiTouch: an emotional communication device. In Proc CHI:313–314. doi:10.1145/634067.634252
  5. 5.
    Chung H, Lee CHJ, Selker T (2006) Lover’s cups: drinking interfaces as new communication channels. In Proc CHI 375–380. doi:10.1145/1125451.1125532
  6. 6.
    Codognet P, Pasquet O (2010) Ambient sound spaces. Multimed Tools Appl. doi:10.1007/s11042-010-0666-0
  7. 7.
    Dietz PH, Eidelson BD (2009) SurfaceWare: dynamic tagging for Microsoft Surface. In Proc TEI 249–254. doi:10.1145/1517664.1517717
  8. 8.
    Dovgan E, Luštrek M, Pogorelc B, Gradišek A, Burger H, Gams M (2011) Intelligent elderly-care prototype for fall and disease detection from sensor data. Zdrav Vestn 80(11):824–831. http://ojs.szd.si/index.php/vestnik/article/view/249/220 Google Scholar
  9. 9.
    Förster F (2009) How to select and design adequate pieces of information for an existing ambient display. In Proc AmI 177–180Google Scholar
  10. 10.
    Gilroy SW, Cavazza M (2009) Affective interfaces and ambient artwork. In Proc AmI 189–192Google Scholar
  11. 11.
    Gruber TR (1995) Toward principles for the design of ontologies used for knowledge sharing? Int J Hum Comput Stud 43:907–928Google Scholar
  12. 12.
    Harper R, Rodden T, Rogers Y, Sellen A (2008) Being human: human–computer interaction in the year 2020. Microsoft Research Ltd., CambridgeGoogle Scholar
  13. 13.
    Kononenko I, Kukar M (2007) Machine learning and data mining. In textbook, Horwood Publishing Ltd.Google Scholar
  14. 14.
    Li AX, Bonner JVH (2009) Smart control panel: developing conventional domestic infrastructures into ambient media. In Proc AmI 165–168Google Scholar
  15. 15.
    Lugmayr A (2007) Ambience, ambience, ambience—what are ambient media? In Adj Proc EuroITV 2007Google Scholar
  16. 16.
    Lugmayr A (2010) Connecting the real world with the digital overlay with smart ambient media—applying Peirce’s categories in the context of ambient media. Multimed Tools Appl. doi:10.1007/s11042-010-0671-3
  17. 17.
    Lugmayr A, Reymann S, Kemper S, Dorsch T, Roman P (2008) Bits of personality everywhere: implicit user-generated content in the age of ambient media. In ISPA 516–521Google Scholar
  18. 18.
    Lugmayr A, Stockleben B, Risse T, Kaario J, Laurila K (2008) Acm multimedia 2008: 1st workshop on semantic ambient media experiences (same2008) namu series. In Proc MM 1143–1144Google Scholar
  19. 19.
    Lugmayr A, Risse T, Stockleben B, Kaario, J Laurila K (2009) Re-discussing the notion of semantic ambient media—reviewing submissions to the 2nd SAME 2009 Workshop. In Proc AmI 197–200Google Scholar
  20. 20.
    Lugmayr A, Risse T, Stockleben B, Kaario J, Laurila K (2009) Special issue on semantic ambient media experiences. Multimed Tools Appl 44(3):331–335CrossRefGoogle Scholar
  21. 21.
    Lugmayr A, Risse T, Stockleben B, Laurila K, Kaario J (2009) Semantic ambient media—an introduction. Multimed Tools Appl 44:337–359. doi:10.1007/s11042-009-0282-z CrossRefGoogle Scholar
  22. 22.
    Lugmayr A, Risse T, Stockleben B, Laurila K, Kaario J (2009) AmI 2009: 2nd workshop on semantic ambient media experiences (SAME 2009). In Proc AmI 161–164Google Scholar
  23. 23.
    Mujacic S, Debevc M, Kosec P, Bloice M, Holzinger A (2010) Modeling, design, development and evaluation of a hypervideo presentation for digital systems teaching and learning. Multimed Tools Appl. doi:10.1007/s11042-010-0665-1
  24. 24.
    Nakashima H, Aghajan H, Augusto JC (2010) Handbook of ambient intelligence and smart environments. Springer, New YorkGoogle Scholar
  25. 25.
    Norman DA (2003) Emotional design. Why we love (or hate) everyday things. Basic BooksGoogle Scholar
  26. 26.
    Pogorelc B, Bosnić Z, Gams M (2011) Automatic recognition of gait-related health problems in the elderly using machine learning. Multimed Tools Appl. doi:10.1007/s11042-011-0786-1
  27. 27.
    Scherp A, Franz T, Saathoff C, Staab S (2010) A core ontology on events for representing occurrences in the real world. Multimed Tools Appl. doi:10.1007/s11042-010-0667-z
  28. 28.
    Vatavu RD (2010) Presence bubbles: supporting and enhancing human–human interaction with ambient media. Multimed Tools Appl. doi:10.1007/s11042-010-0674-0

Copyright information

© Springer Science+Business Media, LLC 2012

Authors and Affiliations

  • Bogdan Pogorelc
    • 1
    • 2
  • Radu-Daniel Vatavu
    • 3
  • Artur Lugmayr
    • 4
  • Björn Stockleben
    • 5
  • Thomas Risse
    • 6
  • Juha Kaario
    • 7
  • Estefania Constanza Lomonaco
    • 8
  • Matjaž Gams
    • 1
    • 2
  1. 1.Jožef Stefan Institute, Department of Intelligent SystemsLjubljanaSlovenia
  2. 2.Špica International d. o. oLjubljanaSlovenia
  3. 3.Research Center in Computer ScienceUniversity “Stefan cel Mare” of SuceavaSuceavaRomania
  4. 4.EMMi LabTampere University of Technology (TUT)TampereFinland
  5. 5.University of Applied Sciences MagdeburgMagdeburgGermany
  6. 6.L3S Research CenterHannoverGermany
  7. 7.Varaani Works OyTampereFinland
  8. 8.University of Nova Gorica, Graduate SchoolNova GoricaSlovenia

Personalised recommendations