Multimedia Tools and Applications

, Volume 59, Issue 2, pp 407–439 | Cite as

Semantic annotation of narrative media objects

Article

Abstract

This paper addresses the annotation of the narrative features of media objects. Based on a relevant narratological and computational background, we introduce an ontology–based model called Drammar, an annotation schema for the narrative features of media objects based on Drammar and a software tool, Cinematic, for annotating these objects and validating the annotation. Annotated media objects can also be automatically edited into sequences, with the twofold goal of testing the validity of the annotation—through the reconstruction of the baseline sequence—and exploring the possibility of alternative sequences. The software tool encodes both the narrative model and the annotation itself in ontological format, and relies on external ontologies for representing world knowledge and limit the arbitrariness of the annotation. The paper opens the way to the design of a general annotation schema for narrative multimedia with the long–term goal of building large corpora of annotated video material and of bridging the gap between the low–level signal analysis and the high–level semantic representation of the narrative content of the media objects. Finally, the paper illustrates a few projects elaborated with the Drammar annotation and the Cinematic tool, with purposes of artistic research and cross–media analysis, that provide an empirical validation of the annotation process.

Keywords

Narrative media object Multimedia corpus annotation Automatic video editing 

Notes

Acknowledgements

This work is partially supported by the CADMOS Project (Character–centered Annotation of Dramatic Media ObjectS), funded by Regione Piemonte, Pole of Innovation for the Digital Creativity and Multimedia, 2010–2012.

We thank the anonymous reviewers who put a lot of time and effort in helping us to improve the paper’s quality and clarity.

We thank Giulio Valente and Stefano Vajna de Pava for their contribution in the implementation of Cinematic and Fabrizio Nunnari for software engineering; Antonio Pizzo for his contribution to the theoretical aspects of this work; the artist Pino Cappellano and the graduate student Irene Fornerone for their projects in Cinematic.

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Copyright information

© Springer Science+Business Media, LLC 2011

Authors and Affiliations

  1. 1.CIRMA and Dipartimento di InformaticaUniversità di TorinoTorinoItaly

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