Buckminster Fuller’s experiences in the Navy became a model for his ecological design projects and suggestions for the global management of ‘Spaceship Earth’. Inspired by technocratic ideas of the 1930s, Fuller envisaged, in the 1970s, an elitist world without politics, in which designers were at the helm, steering the planet out of its environmental crises.
KeywordsWorld Game Human Family Naval Academy World Planning Spaceship Earth
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