Video Games and Youth Violence: A Prospective Analysis in Adolescents
- 27k Downloads
The potential influence of violent video games on youth violence remains an issue of concern for psychologists, policymakers and the general public. Although several prospective studies of video game violence effects have been conducted, none have employed well validated measures of youth violence, nor considered video game violence effects in context with other influences on youth violence such as family environment, peer delinquency, and depressive symptoms. The current study builds upon previous research in a sample of 302 (52.3% female) mostly Hispanic youth. Results indicated that current levels of depressive symptoms were a strong predictor of serious aggression and violence across most outcome measures. Depressive symptoms also interacted with antisocial traits so that antisocial individuals with depressive symptoms were most inclined toward youth violence. Neither video game violence exposure, nor television violence exposure, were prospective predictors of serious acts of youth aggression or violence. These results are put into the context of criminological data on serious acts of violence among youth.
KeywordsComputer games Mass media Aggression Violence Adolescence
- Achenbach, T. M., & Rescorla, L. A. (2001). Manual for ASEBA school-age forms & profiles. Burlington, VT: University of Vermont.Google Scholar
- Beaver, K. M., Shutt, J. E., Boutwell, B. B., Ratchford, M., Roberts, K., & Barnes, J. C. (2009). Genetic and environmental influences on levels of self-control and delinquent peer affiliation: Results from a longitudinal sample of adolescent twins. Criminal Justice and Behavior, 36, 41–60.CrossRefGoogle Scholar
- Beaver, K. M., Wright, J. P., DeLisi, M., Walsh, A., Vaughn, M. G., Boisvert, D., et al. (2007). A gene × gene interaction between DRD2 and DRD4 is associated with conduct disorder and antisocial behavior in males. Behavioral and Brain Functions, 3, Retrieved December 30, 2009, from http://www.behavioralandbrainfunctions.com/content/3/1/30.
- Blummer, H. (1933). Movies and conduct. New York: MacMillan.Google Scholar
- Bronfenbrenner, U. (1979). The ecology of human development: Experiments by nature and design. Cambridge, MA: Harvard University Press.Google Scholar
- Childstats.gov. (2009). America’s children: Key national indicators of well-being, 2009. Retrieved December 30, 2009, from http://www.childstats.gov/.
- Cumberbatch, G. (2008). Mass media: Continuing controversies. In D. Albertazzi, & P. Cobley (Eds.), London: Pearson Education.Google Scholar
- Federal Trade Commission. (2009). Marketing violent entertainment to children. Retrieved March 14, 2010, from http://www.ftc.gov/os/2009/12/P994511violententertainment.pdf.
- Freedman, J. (2002). Media violence and its effect on aggression: Assessing the scientific evidence. Toronto: University of Toronto Press.Google Scholar
- Gauntlett, D. (1995). Moving experiences: Understanding television’s influences and effects. Luton: John Libbey.Google Scholar
- Griswold, C. (2004). Plato on rhetoric and poetry. The Stanford Encyclopedia of Philosophy. Retrieved January 5, 2010, from http://plato.stanford.edu/archives/spr2004/entries/plato-rhetoric/.
- Hudziak, J., Copeland, W., Stanger, C., & Wadsworth, M. (2004). Screening for DSM-IV externalizing disorders with the child behavior checklist: A receiver-operating characteristic analysis. Journal of Child Psychology and Psychiatry, 45(7), 1299–1307. doi: 10.1111/j.1469-7610.2004.00314.x.PubMedCrossRefGoogle Scholar
- Keith, T. (2006). Multiple regression and beyond. Boston: Pearson.Google Scholar
- Kirsh, S. (1998). Seeing the world through Mortal Kombat-colored glasses: Violent video games and the development of a short-term hostile attribution bias. Childhood: A Global Journal of Child Research, 5(2), 177–184.Google Scholar
- Kutner, L., & Olson, C. (2008). Grand theft childhood: The surprising truth about violent video games and what parents can do. New York: Simon & Schuster.Google Scholar
- Lenhart, A., Kahne, J., Middaugh, E., MacGill, A., Evans, C., & Mitak, J. (2008). Teens, video games and civics: Teens gaming experiences are diverse and include significant social interaction and civic engagement. Retrieved January 2, 2010 from http://www.pewinternet.org/PPF/r/263/report_display.asp.
- McCrae, R., Costa, P., Terracciano, A., Parker, W., Mills, C., De Fruyt, F., et al. (2002). Personality trait development from age 12 to age 18: Longitudinal, cross-sectional and cross-cultural analyses. Journal of Personality and Social Psychology, 83(6), 1456–1468. doi: 10.1037/0022-35184.108.40.2066.PubMedCrossRefGoogle Scholar
- Mitrofan, O., Paul, M., & Spencer, N. (2009). Is aggression in children with behavioural and emotional difficulties associated with television viewing and video game playing? A systematic review. Child: Care, Health and Development, 35(1), 5–15. doi: 10.1111/j.1365-2214.2008.00912.x.CrossRefGoogle Scholar
- Moos, R., & Moos, B. (2002). Family environment scale manual. Palo Alto: Mindgarden.Google Scholar
- Olweus, D. (1996). The revised Olweus Bully/Victim Questionnaire. Bergen, Norway: University of Bergen.Google Scholar
- Parent Teacher Association. (2008). ESRB and PTA launch new national campaign to educate parents about game ratings, parental controls and online video game safety. Retrieved March 14, 2010, from http://www.pta.org/2787.htm.
- Pinker, S. (2002). The blank slate: The modern denial of human nature. New York, NY: Penguin.Google Scholar
- Pratt, T., & Cullen, C. (2005). Assessing macro-level predictors and theories of crime: A meta-analysis. In Michael. Tomry (Ed.), Crime and justice: A review of research (Vol. 32, pp. 373–450). Chicago: University of Chicago Press.Google Scholar
- Sherry, J. (2007). Violent video games and aggression: Why can’t we find links? In R. Preiss, B. Gayle, N. Burrell, M. Allen, & J. Bryant (Eds.), Mass Media effects research: Advances through meta-analysis (pp. 231–248). Mahwah, NJ: L. Erlbaum.Google Scholar
- Straus, M., Hamby, S., & Warren, W. (2003). The conflict tactics scales handbook. Los Angeles, CA: WPS.Google Scholar
- United States Secret Service and United States Department of Education. (2002). The final report and findings of the Safe School Initiative: Implications for the prevention of school attacks in the United States. Retrieved December 12, 2009, from http://www.secretservice.gov/ntac/ssi_final_report.pdf.