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Journal of Youth and Adolescence

, Volume 38, Issue 3, pp 483–485 | Cite as

Craig A. Anderson, Douglas A. Gentile, and Katherine E. Buckley, Violent Video Game Effects on Children and Adolescents: Theory, Research, and Policy

Oxford University Press, New York, 2007, 190 pp, ISBN 13-978-0-19-530983-6
  • Chadd Powell
Book Review

The debate about violence in video games has been a long and contentious one. While much of that debate has centered on the issues of freedom of expression versus censorship, it remains important to recognize the relevance of other fields of interest. Even more so it is important to recognize and understand the differences between the debates that exist in science over the effects of violent video games on youth and the debates of law concerning the rights of video game makers and consumers. Anderson, Gentile, and Buckley attempt to put to rest the scientific side of the debate in their book Violent Video Game Effects on Children and Adolescents: Theory, Practice, and Public Policy. In this book they present a concise examination of past studies along with the addition of three new studies to support the claim that the debate over whether violent video games have an effect on youth is over and that energies should be devoted to the policy and practice of how to mitigate these effects....

References

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Copyright information

© Springer Science+Business Media, LLC 2008

Authors and Affiliations

  1. 1.Indiana UniversityBloomingtonUSA

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