Abstract
The purpose of this work is to share our findings in using video gaming technology to facilitate the understanding of basic electromagnetism with pre-service elementary teachers. To this end we explored the impact of using a game called Supercharged! on pre-service teachers’ understanding of electromagnetic concepts compared to students who conducted a more traditional inquiry oriented investigation of the same concepts. This study was a part of a larger design experiment examining the pedagogical potential of Supercharged! the control group learned through a series of guided inquiry methods while the experimental group played Supercharged! during the laboratory sections of the science course. There was significant difference F(2,134) = 4.8, p < 0.05, η2 = 0.59 between the control and experimental groups on the gains from pre-to-post assessment with an effect size of d = 0.72. However, while students in the experimental group performed better than their control group peers, they rated their knowledge of the topic lower than the control group (M post-control = 3.0, M post-experiment = 2.7), leading to further examination of their laboratory journals. Results of this study show that video games can lead to positive learning outcomes, as demonstrated by the increase in test scores from pre- to post-assessment. Additionally, this study also suggests that a complementary approach, in which video games and hands-on activities are integrated, with each activity informing the other, could be a very powerful technique for supporting student scientific understanding. Further, our findings suggest that video game designers should embed meta-cognitive activities such as reflective opportunities into educational video games to provide scaffolds for students and to reinforce that they are engaged in an educational learning experience.
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Notes
The right hand rule is a common mnemonic for understanding the direction of force that a charge particle experiences when moving in a magnetic field. For example, if you hold up your right hand with your thumb in the direction of the charge’s motion and then imagine that your finger represents the direction of the magnetic field, the direction that your palm faces is the direction of force.
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Acknowledgments
This work is supported in part through a Hewlett Packard Foundation—Teaching with Technology Program Grant# 189660. We also would like to thank Kurt Squire at the University of Wisconsin for allowing us to use Supercharged!
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Anderson, J., Barnett, M. Using Video Games to Support Pre-Service Elementary Teachers Learning of Basic Physics Principles. J Sci Educ Technol 20, 347–362 (2011). https://doi.org/10.1007/s10956-010-9257-0
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DOI: https://doi.org/10.1007/s10956-010-9257-0