Videogame Addiction and its Treatment
- First Online:
- 3.8k Downloads
For many, the concept of videogame addiction seems far-fetched, particularly if their concepts and definitions of addiction involve the taking of drugs. This paper overviews the small, but growing area of videogame addiction and then examines the treatment options available for those affected by excessive videogame playing. An overview of the available empirical literature appears to indicate that adverse effects are likely to affect only a relatively small subgroup of players and that frequent players are the most at-risk for developing problems. Worldwide, there are relatively few practitioners that specialise in the treatment of videogame addiction and this may be because there are so few players who are genuinely addicted to playing videogames. However, the Internet may be facilitating excessive online game playing as evidenced by the increasing number of specialist addiction treatment clinics for online videogame addiction. This paper overviews the various approaches that have been used as an intervention in treating videogame addicts, including online support groups, 12-step programmes, behavioural and cognitive-behavioural therapies, and motivational interviewing.
KeywordsVideogames Addiction Videogame addiction Internet addiction Treatment
- Chappell, D., Eatough, V. E., Davies, M. N. O., & Griffiths, M. D. (2006). EverQuest—It’s just a computer game right? An interpretative phenomenological analysis of online gaming addiction. International Journal of Mental Health and Addiction, 4, 205–216. doi:10.1007/s11469-006-9028-6.CrossRefGoogle Scholar
- De Freitas, S., & Griffiths, M. D. (2007). Online gaming as an educational tool in learning and training. British Journal of Educational Technology, 38, 536–538.Google Scholar
- Egli, E. A., & Meyers, L. S. (1984). The role of video game playing in adolescent life: Is there a reason to be concerned? Bulletin of the Psychonomic Society, 22, 309–312.Google Scholar
- Griffiths, M. D. (2002a). The educational benefits of videogames. Education and Health, 20, 47–51.Google Scholar
- Griffiths, M. D. (2002b). Gambling and gaming addictions in adolescence. Leicester: British Psychological Society/Blackwells.Google Scholar
- Griffiths, M. D. (2003). Videogames: Advice for teachers and parents. Education and Health, 21, 48–49.Google Scholar
- Griffiths, M.D. (2003b). Videogames: Advice for teachers and parents. Education and Health, 21, 48–49.Google Scholar
- Griffiths, M. D. (2005b). The therapeutic value of videogames. In J. Goldstein & J. Raessens (Eds.), Handbook of computer game studies (pp. 161–171). Boston: MIT Press.Google Scholar
- Griffiths, M. D. (2007). Online gaming addictions: Legislation or moderation? E-commerce. Law & Policy, 6(9), 10–11.Google Scholar
- Griffiths, M. D. (2008). Internet and video-game addiction. In C. Essau (Ed.), Adolescent addiction: Epidemiology, assessment and treatment (pp. 231–267). San Diego: Elselvier.Google Scholar
- Griffiths, M. D. (2009a). The use of online methodologies in data collection for gambling and gaming addictions. International Journal of Mental Health and Addiction. doi: 10.1007/s11469-009-9209-1.
- Griffiths, M. D. (2009b). Online computer gaming: Advice for parents and teachers. Education and Health, 27, 3–6.Google Scholar
- Hussain, Z., & Griffiths, M. D. (2009). Excessive use of Massively multi-player online role-playing games: A pilot study. International Journal of Mental Health and Addiction. Published in Online First: doi:10.1007/s11469-009-9202-8.
- King, D., Delfabbro, P. & Griffiths, M. D. (2009). The psychological study of video game players: Methodological challenges and practical advice. International Journal of Mental Health and Addiction. Published Online First: doi:10.1007/s11469-009-9198-0.
- Klein, M. H. (1984). The bite of Pac-man. The Journal of Psychohistory, 11, 395–401.Google Scholar
- Kuczmierczyk, A. R., Walley, P. B., & Calhoun, K. S. (1987). Relaxation training, in vivo exposure and response-prevention in the treatment of compulsive video-game playing. Scandinavian Journal of Behaviour Therapy, 16, 185–190.Google Scholar
- Loftus, G. A., & Loftus, E. F. (1983). Mind at play: The psychology of video games. New York: Basic Books.Google Scholar
- Miller, W. R., & Rollnick, S. (1991). Motivational interviewing: Preparing people to change addictive behavior. New York: Guildford Press.Google Scholar
- Shotton, M. (1989). Computer addiction?: A study of computer dependency. London: Taylor and Francis.Google Scholar
- Siegal, I. M. (1991). Nintendonitis. Orthopedics, 14, 745.Google Scholar
- Spence, S. A. (1993). Nintendo hallucinations: A new phenomenological entity. Irish Journal of Psychological Medicine, 10, 98–99.Google Scholar