Using creative exhaustion to foster idea generation
- 560 Downloads
Numerous studies have shown the value of introducing cognitive supports to encourage the development of creative ability, and researchers have developed a variety of methods to aid in generating ideas. However, design students often struggle to explore more ideas after their initial ideas are exhausted. In this study, an empirically validated tool for idea generation, called Design Heuristics, was introduced as a means of productively pushing past creative exhaustion in an industrial design course at a large Midwestern university. Students worked on a simple design task on their own, generating an average of 6.1 concepts in a 30-min session; then, after 10 min of instruction on the Design Heuristics tool, students generated an average of 2.8 additional concepts for the same task using Design Heuristics for an additional 30 min. The concepts created in this second session using Design Heuristics were rated as higher in novelty, specificity and relevance. These results suggest that students benefit from introducing support tools following a period of working on their own ideas. Once their own ideas are exhausted, students may be more open to using and learning from support tools, and these tools may support skill development while producing higher quality outcomes.
KeywordsCreativity Design education Design Heuristics Idea generation Creativity skills Design methods
This research is funded by the National Science Foundation, Division of Undergraduate Education, Transforming Undergraduate Education in Science, Technology, Engineering and Mathematics (TUES Type II) Grants # 1323251 and #1322552. Any opinions, findings, and conclusions or recommendations expressed in this paper are those of the authors and do not necessarily reflect the views of the National Science Foundation.
- Allen, M. S. (1962). Morphological creativity. Englewood Cliffs, NJ: Prentice-Hall.Google Scholar
- Altshuller, G. (1997). 40 Principles: TRIZ keys to technical innovation. Worcester, MA: Technical Innovation Center Inc.Google Scholar
- Altshuller, G. (2005). 40 Principles: TRIZ keys to technical innovation, extended edition. Worchester, MA: Technical Innovation Center Inc.Google Scholar
- Cennamo, K. S. (2016). What is Studio? In E. Boling et al. (Eds.), Studio teaching in higher education: Selected design cases. New York, NY: Routledge.Google Scholar
- Daly, S. R., Christian, J. L., Yilmaz, S., Seifert, C. M., & Gonzalez, R. (2012). Assessing design heuristics for idea generation in an introductory engineering course. International Journal of Engineering Education, 28(2), 463–473.Google Scholar
- Deci, E. L., & Ryan, R. M. (2011). Self-determination theory. In P. A. M. Van Lange, A. W. Kruglanski, & E. T. Higgins (Eds.), Handbook of theories of social psychology: Collection: Volumes 1 & 2 (pp. 416–437). London: Sage Publications.Google Scholar
- Eberle, B. (1995). Scamper. Waco, TX: Prufrock.Google Scholar
- Gordon, W. J. J. (1961). Synectics. New York, NY: Harper & Row.Google Scholar
- Gray, C. M. (2014). Evolution of design competence in UX practice. In CHI’14: Proceedings of the SIGCHI conference on human factors in computing systems (pp. 1645–2654). New York, NY: ACM Press. https://doi.org/10.1145/2556288.2557264.
- Gray, C. M. (2016, May). It’s more of a mindset than a method: UX practitioners’ conception of design methods. In CHI’16: proceedings of the 2016 CHI conference on human factors in computing systems. New York, NY: ACM Press. https://doi.org/10.1145/2858036.2858410.
- Gray, C. M., Yilmaz, S., Daly, S., Seifert, C. M., & Gonzalez, R. (2015). Supporting idea generation through functional decomposition: An alternative framing for Design Heuristics. In: Proceedings of the 20th international conference on engineering design (ICED 15). Milan, IT: The Design Society.Google Scholar
- Harrison, S., Back, M., & Tatar, D. (2006). It’s just a method: A pedagogical experiment in interdisciplinary design. In DIS’06: proceedings of the 6th conference on designing interactive systems (pp. 261–270). New York, NY: ACM Press.Google Scholar
- Jonassen, D. H. (2011). Learning to solve problems: A handbook for designing problem-solving learning environments. New York: Routledge.Google Scholar
- Kramer, J., Daly, S. R., Yilmaz, S., Seifert, C. M., & Gonzalez, R. (2015). Investigating the impact of design heuristics on idea initiation and development. Advances in Engineering Education, 4(4), 1.Google Scholar
- Lawson, B., & Dorst, K. (2009). Design expertise. Oxford, UK: Architectural Press.Google Scholar
- Osborn, A. (1957). Applied imagination: Principles and procedures of creative problem-solving. New York, NY: Scribner.Google Scholar
- Polanyi, M. (1966). The tacit dimension. Garden City, New York: Anchor Books.Google Scholar
- Pressley, M., Borkowsky, J. G., & Schneider, W. (1998). Cognitive strategies: Good strategy users coordinate metacognition and knowledge. Annals of Child Development, 4, 89–129.Google Scholar
- Stolterman, E., McAtee, J., Royer, D., & Thandapani, S. (2008). Designerly tools. In Undisciplined! Design research society conference 2008 (vol. 116, pp. 1–14). Sheffield: Sheffield Hallam University. http://shura.shu.ac.uk/491/.
- Vygotsky, L. S. (2004). Interaction between learning and development. In M. Gauvain & M. Cole (Eds.), Mind and society (pp. 29–36). New York, NY: W.H. Freeman and Company.Google Scholar
- White, C., Wood, K., & Jensen, D. (2012). From brainstorming to C-sketch to principles of historical innovators: ideation techniques to enhance student creativity. Journal of STEM Education, 13(5), 12–25.Google Scholar
- Yilmaz, S., Christian, J. L., Daly, S. R., Seifert, C., & Gonzalez, R. (2012). How do design heuristics affect outcomes? In Proceedings of the international design conference, Dubrobnik, Croatia.Google Scholar
- Yilmaz, S., & Seifert, C. M. (2009). Cognitive heuristics employed by design experts: A case study. In Proceedings of 4th international conference of international association of society of design research (IASDR), Seoul, Korea.Google Scholar
- Yilmaz, S., Seifert, M., & Gonzalez, R. (2010). Cognitive heuristics in design: Instructional strategies to increase creativity in idea generation. Artificial Intelligence for Engineering Design, Analysis and Manufacturing, 24(03), 335–355. https://doi.org/10.1017/S0890060410000235.CrossRefGoogle Scholar
- Zwicky, F. (1969). Discovery, invention, research through the morphological approach. New York, NY: Macmillan.Google Scholar