Information Systems Frontiers

, Volume 15, Issue 3, pp 481–495 | Cite as

The determinants of monetary value of virtual goods: An empirical study for a cross-section of MMORPGs

  • Qiu-Hong Wang
  • Viktor Mayer-Schönberger
  • Xue Yang
Article

Abstract

This study investigates the monetary value of virtual goods in the context of 24 most popular massively multiplayer online role-playing games (MMORPGs). Building on classic economic theory, we approach this issue through a combination of experimentation and cross-sectional time series data analysis. Our findings suggest that more intensive social networking and flatter social hierarchical structures are associated with lower monetary value of virtual goods across various MMORPGs. Instead, a larger base of active users increases the potential demand and thus the monetary value of virtual goods in the short run. A steeper social hierarchical structure further strengthens the effect. The implication is that social networking and hierarchical structure can be two effective angles for game developers or policy makers to address the issue of real-money trading of virtual goods.

Keywords

Massively multiplayer online role playing game (MMORPG) Virtual world Real-money trading 

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Copyright information

© Springer Science+Business Media, LLC 2012

Authors and Affiliations

  • Qiu-Hong Wang
    • 1
  • Viktor Mayer-Schönberger
    • 2
  • Xue Yang
    • 3
  1. 1.School of Management, Huazhong University of Science & TechnologyWuhanChina
  2. 2.Oxford Internet Institute, University of OxfordOxfordUnited Kingdom
  3. 3.School of Management(Business), Nanjing UniversityNanjingChina

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