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Technology, Knowledge and Learning

, Volume 17, Issue 1–2, pp 1–21 | Cite as

Abstraction Through Game Play

  • Antri Avraamidou
  • John Monaghan
  • Aisha Walker
Article

Abstract

This paper examines the computer game play of an 11-year-old boy. In the course of building a virtual house he developed and used, without assistance, an artefact and an accompanying strategy to ensure that his house was symmetric. We argue that the creation and use of this artefact-strategy is a mathematical abstraction. The discussion contributes to knowledge on mathematical abstraction: of non-traditional knowledge; without teacher mediation; through game play. The paper also considers learning without instruction/instructional design and questions received distinctions between scientific and everyday knowledge.

Keywords

Mathematical abstraction Game play Computers 

Notes

Acknowledgments

An early version of this paper appeared in PME, Avraamidou and Monaghan (2009). We would like to thank three reviewers who made very useful comments on the original submission. We dedicate this paper to the memory of Phil Scott (1953–2011), a lovely man who did so much to develop scholarship on Vygotsky’s distinction between everyday and scientific concepts and who provided personal comment on a draft of this paper.

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Copyright information

© Springer Science+Business Media B.V. 2012

Authors and Affiliations

  1. 1.School of EducationUniversity of LeedsLeedsUK

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