On fast development of FPGA-based SOA services—machine vision case study
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Development of FPGA-based, network-enabled embedded systems in Register Transfer Level hardware description languages is tedious. Despite the automation of this process with numerous EDA tools available, no well-established design patterns exist. Moreover, the entire production cycle requires appropriate theoretical background and hardware design intuition from the developer which discourages the software community. To improve productivity and minimize time to market when assembling such systems, we propose a new hardware/software co-design approach to building reconfigurable hardware web services. The proposed integrated development platform features a programmable FPGA board where computations of different nature and purpose are logically distributed among a sequential soft-core processor program, a massively parallel accelerator and an independent communication module that handles remote clients’ requests. Our second contribution is a set of tools that make the development of the aforementioned services essentially a software design undertaking with the extensive use of high-level programming languages. The platform has been tuned to act as a flexible runtime environment for image processing services, thus providing functionality of an intelligent camera. Two example services built from scratch according to the new methodology are discussed. Reduced development time and significant performance gain observed prove validity of the proposed approach and unveil a large potential of the assembled prototype.
KeywordsHW/SW co-design FPGA Parallel image processing Service-oriented architecture High-level synthesis
In a modern fast-paced environment humans are more and more heavily dependent on various types of embedded devices, such as smart sensors or cameras. The need for processing large volumes of data and the growing popularity of the “Internet of things” concept will strengthen this tendency in the forthcoming decades. In this context the traditional computing paradigms relying on the stationary infrastructure often no longer match our expectations in terms of the quality of service and/or response time. Such stationary systems enforce the model of computation in which the role of sensors is reduced to merely data acquisition. This in turn means suboptimal resource utilization, large communication overhead and increased costs. In this light, gradual adoption of autonomous, network-enabled hardware services, capable of running complex data processing straight on chip, is inevitable.
Field-Programmable Gate Array (FPGA) is a leading technology offering reconfigurable devices where a broad range of algorithms can be implemented in a massively parallel way. We attempt to show that this feature makes FPGAs a particularly useful tool for building computation-intensive hardware web services. In our opinion the major problem that has so far prevented hardware designers from utilizing FPGAs in service-oriented architectures is the complexity of the development cycle. Unlike in the software engineering domain, hardware developers lack both high-level programming languages/environments and well-established design patterns. Besides, deploying even a simple computational process on an FPGA chip is not approachable to a person without appropriate theoretical background and a substantial hardware design experience. Our work aims at filling in this gap by allowing software-style design and implementation methodologies in essentially hardware-based systems development.
In this paper we present an integrated development platform that dramatically simplifies the process of building reconfigurable, FPGA-based services according to the Service Oriented Architecture (SOA) paradigm . Our contribution includes a versatile hardware device that can host web services and flexible software tools which together form a novel alternative to the traditional FPGA development toolkit. Without compromising the generality of the architecture and the design methodologies adopted, we demonstrate our approach in a machine vision domain by tuning the platform to provide functionality of an intelligent camera.
Our hardware features an off-the-shelf FPGA chip and a set of appropriately interconnected peripherals that are optimized to give maximum performance for this particular class of systems. The model of computation adopted assumes a central role of a soft-core processor that manages data I/O, participates in the client-server-style dialogue between the device and the remote clients, and optionally performs less demanding sequential data processing. The desired computational speedup is achieved through offloading the most critical operations to dedicated logic elements where the advantages of the parallel nature of FPGAs can be fully exploited.
On the software side we introduce two applications. The first one manages the process of building and deploying a service by enabling the designer to run appropriate external Electronic Design Automation (EDA) software packages and configuration scripts from a single graphical interface. In addition, a service project file is maintained throughout the development cycle where all changes made so far can be saved and retrieved at any later time. The second application is a graphical design front-end for the Impulse CoDevelper software. It allows the designer to rapidly define the topology of the hardware accelerators. The exact definition of the parallel processes underlying these accelerators is further specified in an Impulse C language  that is automatically translated into VHDL or Verilog.
The rest of this paper is organized as follows. In Sect. 1.1 we review the related work on FPGA-based services and embedded image processing. In Sect. 2 we introduce the hardware platform underlying the proposed service runtime environment. Section 3 is focused on the software tools that were built to manage the process of designing, configuring and deploying services in FPGAs. In Sect. 4 two example services developed using the aforementioned tools are discussed. Finally, Sect. 5 concludes this paper.
1.1 Related work
Generally, FPGA is a relatively fresh technology with only a limited number of applications in embedded image processing. Therefore, it is difficult to find FPGA-based solutions to many complex problems that are central to computer vision. In most cases FPGAs are used for basic signal processing under the hardware-software co-design scheme. In this scenario the hardware acceleration affects the execution of only computationally the most expensive subtasks within a larger process, i.e. video encoding/decoding or digital filtering. Other tasks are executed on a soft-core processor, possibly under control of an embedded operating system, such as in .
Typically, the above mentioned image preprocessing is done using well-known algorithms, parallelized to meet the real-time execution requirements. For instance, as early as in mid 1990s Gent et al.  boosted a deformable template image segmentation algorithm by offloading it to an FPGA-based co-processor. Neoh and Hazanchuk  used FPGAs to implement a real-time Canny edge detector . Djemal et al.  implemented a modified version of Nagao filter for edge-preserving, real-time video smoothing. Baumann and Tinembart  built a library of basic morphological operations for implementation in FPGAs. This library was later used to assemble more complex applications involving vision-based robots. Algorithms for accelerated feature-based image correlation proposed by Villalpando and Some  were used in a similar domain. Many commercial EDA tools used for analysis and synthesis of HDL designs, such as Quartus II software from Altera, offer their own IP core libraries for basic image processing.
There are also known applications of FPGAs to solving more advanced machine vision problems. For instance, Arias-Estrada and Rodríguez-Palacios  implemented a high-speed object tracker based on Hausdorff distance  in which part of the computations involved were offloaded to programmable logic. Ali et al.  combined a Xilinx’s FPGA chip with a Microblaze soft-core processor to build an efficient object tracker based on a simplified kernel mean shift algorithm. Their system successfully tracks moving targets within the required frame rate constraint and has good prospects for future extensions. FPGAs have already been used for visual pattern recognition too. For instance, Meng et al.  developed a reconfigurable, FPGA-based video processing architecture and deployed a human action recognition system on it.
The idea of using web services on embedded devices, such as smartphones, or in wireless sensor networks is not new [15, 23]. A number of web service development toolkits exist for both J2ME and .NET Compact Framework, as well as a platform-independent gSOAP toolkit . The implementation is normally done on a microcontroller or microprocessor with appropriately large computing power [5, 17]. The number of recognizable FPGA-based implementations is very limited though. For instance, Cuenca-Asensi et al.  presented an architecture based on a Celoxica RC203E FPGA board that supported SOAP web services. It was used to demonstrate a remote Wake-on-LAN service with the average response time shorter than that reported using the PC-based implementation. On the other hand, Chang et al.  deployed a HTTP-based REST-ful web service  for home device control application on an embedded system using a Xilinx Spartan-3E Starter FPGA board.
Another interesting approach was proposed by Gonzalez et al. . They used an FPGA module located on a PCI board that was attached to a PC. For this module hardware implementations of C library functions were provided and for each such function a separate web service was created. As a result, remote users working on PCs not equipped with the aforementioned board could write efficient C programs by simply replacing local library function calls with the appropriate service invocations. This particular realization of a “remote co-processor” idea is useful whenever the client implements the main application logic and is in the same time a source of all input data. Besides, acceleration rate of the operations being ported to hardware must be large enough to compensate the resulting network delays.
In contrast, the device introduced in this paper can “sense the world” itself, process the acquired data in an autonomous manner, and optionally react to the environmental changes while retaining a web service’s functionality. This autonomy distinguishes the class of systems we target at from the body of previous FPGA applications. Moreover, it can be realized on such a high functional level (e.g. complete license plate recognition) that only very small amounts of data need to be sent over the network. This plays a crucial role in limiting the required network traffic that has to be handled by the system.
Another significant limitation of the previous approaches to embedded web services design lies in that their core logic was mostly coded using low-level Hardware Description Languages (HDLs), usually VHDL or Verilog. The system presented by Cuenca-Asensi et al.  is one of the exceptions (Handel-C was used in this case). HDLs have many properties of modern programming languages which makes them suitable for general-purpose use. However, implementing algorithms in HDL is generally difficult to the software developers as they must adopt a completely different programming philosophy where the issues normally transparent to them, such as parallel execution, process synchronization or elementary operation timing, now do matter. As a result, it is relatively easy for an inexperienced programmer to produce code that simulates successfully but cannot be synthesized into a real device.
The approach adopted in this work offers an adequate solution to the above problems. Namely, we propose a hardware-software co-design methodology which significantly reduces the development effort required. Complex and time-critical tasks are implemented using a C-to-hardware compiler which preserves much of the HDL code’s performance but simplifies parallel implementation of algorithms. The computationally less demanding tasks (such as web server implementation) are conveniently implemented in a microcontroller core embedded in FPGA so as to maximize the ease of implementation and reusability of the freely available code (for example an XML parser). Finally, we propose high-level software design tools that facilitate creation of optimized source code and output firmware for the target SOA services.
2 Hardware platform
Embedded service architectures require carefully planned design of hardware components and their interconnections. Such architectures must not only provide necessary computational resources, but also deliver means of implementing the required functionalities in conformance with the software service design standards. Adopting such standards has a great impact on the choice of hardware components, as well as on the design of the internal and external interfaces of the target device. They must allow for clear separation between the service’s interface and the underlying application’s logic, as well as enable smooth interaction between the communicating parties over the network. Domain-specific applications, such as those related to image processing which is in the center of our interest, impose their own constraints, e.g. use of specialized sensors, specific data flow patterns or increased memory requirements. All above issues are discussed in the following sections.
2.1 Design requirements and assumptions
In this work by service we implicitly mean a software system designed to support machine-to-machine interaction over the network, i.e. a web service. Web services are application components exhibiting several unique properties. First, they are self-contained and self-describing. Second, they communicate using open protocols and support interoperability. Third, they are discoverable. When implementing web services in hardware, all above principles must be followed as in a regular software realization. To the desired services we assign the term Hardware SOA, or HSOA for short, to emphasize they are to be deployed on hardware according to the SOA architectural pattern .
For the sake of reconfigurability and computational efficiency required in our particular application context, FPGAs were chosen to implement the core logic of HSOA services. Therefore, an FPGA chip plays a managerial role in our hardware design. However, with FPGA alone an embedded application cannot be turned into a web service. First of all, a communication layer is required to admit bi-directional message passing between the device and the remote client applications. Besides, depending on the target functionality, various peripherals must be added to the design, together with their specific interfaces which will be used for internal control signal and data exchange with the central unit.
The aforementioned peripheral modules may for instance include a digital camera, a VGA display or some actuator, e.g. servo motor.
All implementation details of a web service must be made transparent to the outside world so that the clients only know what it offers and not how exactly it works. Traditionally, it is achieved by advertising public interface through Web Service Description Language (WSDL) files  that are put in special external registries, called service brokers, so that the clients can quickly discover at which URL a given functionality can be found. Then, a client application formats messages that carry requests for invocation of a chosen server method with appropriate arguments, as discovered in a registry. An XML-based protocol, SOAP,1 is typically used for that purpose, which guarantees platform and language independency.
An independent Ethernet/WiFi module handles all aspects of network communication up to the transport layer of the TCP/IP stack, i.e. controls the physical link, formats and interprets data link and IP layer frames, and manages TCP/UDP client connections.
FPGA runs the main program of the service and is responsible for controlling internal data flow path (image acquisition, processing and optional display in our case), formatting and interpreting the application layer data of the inbound/outbound messages (SOAP serialization/deserialization), executing client-requested server methods and managing communication with peripherals.
If any computation-intensive data processing is required, it can be delegated to a separate set of programmable logic components of FPGA.
2.2 Hardware design overview
Altera family of FPGAs and the associated EDA software have been chosen for hardware platform development according to the general architecture outlined in Fig. 1. This initial decision was driven by our rich previous experience with this manufacturer’s products, their popularity and the extensive technical support available. The FPGA families evaluated at the development stage varied from low-cost Cyclone II in the initial designs to more powerful Stratix II in the final implementation. We assumed a supervisory role of a Nios II software microcontroller. The main functionality of the service was coded as a sequential C++ program executed by the CPU. Additionally, computationally the most expensive image processing operations were offloaded to the hardware accelerator. In order to simplify and speed up the development, we generated it from a C-style specification using a C-to-hardware compiler, Impulse C . Below we discuss in more detail the key features of the proposed hardware platform.
In the most basic version of the system, there is one block of operating memory with Avalon interface. This memory block is built upon two 32 MB SDRAM chips with 16-bit data bus, combined to work as a single double-size SDRAM block with 32-bit data bus. SDRAM modules operate at clock frequency of 100 MHz with CAS latency set to 2 cycles. The measured transfer performance in such a configuration reaches 332 Mbit/s in sequential, 32-bit word wide access using DMA channel. However, SDRAM is shared between the Nios II core and all hardware accelerator’s processes, so it should not be overloaded with multiple queued transfers. Simultaneous accesses can be avoided by using the internal memory of FPGA whenever possible (see an example described in Sect. 4.2). Sharing the external memory between too many processes may lead to undesired system slowdown. We plan to address this limitation in the future hardware platform that will optionally support another SDRAM block and where both blocks can be used independently.
The VGA interface is added only for preview and debug purposes and will be disabled in the final version of the platform. The VGA driver consists of a block of SRAM memory, acting as frame buffer, and a HDL wrapper that allows two-port memory access and drives video DAC (Digital-to-Analog Converter).
Network communication is handled by EM1206, a specialized programmable Ethernet module from Tibbo Technology . It can operate using a simple asynchronous serial interface with optional handshaking and hence only one UART (Universal Asynchronous Receiver Transmitter) is required on the hardware side. The functionality of Tibbo modules can be easily tailored to the specific design using provided Tibbo Basic language. In the current version of the hardware platform the EM1206 module handles client connections over TCP transport while the higher-layer communication protocol is implemented in the Nios II program. The above approach to handling communication with the service clients dramatically reduces the development time (on both server and client side) and FPGA resource usage. Another advantage of using EM1206 is a possibility of expanding its functionality to WiFi-based communication.3
In order to ensure flexible, non-volatile FPGA configuration backup and Nios II program storage, a few auxiliary memories are used in the system. The FPGA configuration is stored in EPCS16 Flash memory and loaded to FPGA each time the system is powered on. Once the FPGA has been configured, a sequence of reset signals is applied and the Nios II processor starts executing its program from the reset vector. The latter is located in an internal block of FPGA memory which is configured as ROM. Since that memory has small capacity, it stores only a simple bootloader program. The Nios II program is stored in an external Flash memory. Prior to its execution it is copied to SDRAM by the bootloader.
An additional feature of the development version of our platform is that it allows one to modify the selected internal hardware and software parameters of the service being run using a simple user interface attached to the platform’s mainboard, as shown in Fig. 2. It consists of eight programmable push-buttons and four 4-bit DIP switches.
2.3 Image processing pipeline from the hardware perspective
In order to increase DMA transfer efficiency, image data is packed into a contiguous stream of 32-bit words using FIFO buffers with additional logic. Packed data is sent to the predefined SDRAM locations (Input Frame Buffer in Fig. 4) with Avalon DMA Master module. Using additional synchronization signals, software can request image acquisition to Input Frame Buffer and determine end of the buffer filling operation. Once this buffer has been filled with new data, it can be used by the Hardware Accelerator module, if present. There is also a possibility of generating preview image for accelerator development and debugging purposes. The preview functionality is implemented within the Display Preview Path shown in Fig. 4.
Depending on its format and size, output from the Hardware Accelerator is either stored in shared operating memory (e.g. fragments of the processed images) or received by the NIOS II program via buffered streams (e.g. images processed in a pixel-by-pixel manner), signals or registers (e.g. single numeric values). Further processing, if necessary, is done sequentially within the main program of the service. It is aimed at producing data of a format and meaning that is defined by the interface of the operation referred to in the currently processed client request. The obtained results are ultimately packed into an XML envelope that is passed to the Tibbo communication module. The latter emits the resulting XML as a response of the service.
3 Software development tools
programming an FPGA-based co-processor to handle computationally the most demanding image processing operations,
implementing the service’s main program that will be executed on an embedded processor,
building the communication interface of the service based on the programmable Ethernet/WiFi module,
deploying the service.
The rest of this section briefly discusses the usage of the suite. Specifically, in Sect. 3.1 the overall service development flow is described. In Sect. 3.2 we focus on the Impulse C language and the corresponding visual designer tool that, compared to the traditional HDL programming approach, dramatically simplify the implementation of parallel algorithms to be executed in FPGAs. Section 3.3 outlines the service’s core logic programming in C++ language. Finally, in Sect. 3.4 we describe how to deploy an already built service.
3.1 Service development flow
In the next step the designer can decide upon whether or not to offload part of the service’s functionality to the dedicated block of programmable logic for faster computation. Note that in the case of video processing, i.e. moving target tracking, it will often condition real-time execution. From the main window of the HSOA Service Builder application the FPGA Accelerator Designer tool is first invoked to quickly define the architecture of the accelerator. Then, the generated project skeleton can be edited in the Impulse CoDeveloper environment so as to define the behavior of the desired hardware module. The HDL code of the accelerator is automatically synthesized from the C language specification, so essentially no hardware programming skills are required.
We provide a basic FPGA configuration that contains Nios II processor core, the controllers of necessary peripherals and the bootloader program. The just created accelerator is treated as a standalone hardware module that can communicate with the Nios II service program through the Avalon bus. To enable this communication, one has to customize the hardware design using standard Altera tools: Quartus II and SOPC Builder. Again, they can be called directly from the HSOA Service Builder window. The previously generated accelerator is automatically recognized as a custom IP core. The built configuration is then uploaded to the flash memory of the target board using Quartus II Programmer tool.
The key step in the development process involves building the main program of the service. To do that, one edits a template Nios II IDE project by adding service-specific C++ code. In this code the developer should define how the incoming video stream will be processed, as well as provide the implementation of the service’s public interface. Moreover, methods of XML serialization and deserialization are provided so that the client requests can be interpreted and the responses containing processing results properly formatted. If the FPGA accelerator is used, from the program’s main loop appropriate Impulse C API calls can be made to exchange data with it. Once the logic of the service has been defined, the project has to be compiled and the resulting binary program uploaded to the data flash memory on the target board.
Finally, the designed electronic circuit must be turned into a network-enabled device. It is done by invoking the Tibbo IDE software from the HSOA Service Builder window and again editing a template project using vendor-specific programming language, called Tibbo BASIC. The provided Tibbo program requires minimal customization. It manages data exchange with the clients at the TCP/IP layer using sockets API. However, it does not interpret client requests. These are relayed via UART to the Nios II program for interpretation. Similarly, server responses are sent back to the Tibbo program and further relayed to the original server method’s callers. The compiled project is uploaded to the Ethernet/WiFi module as a binary file.
Upon completion of the above steps the device is ready for operation. To advertise the service in the web and enable fast implementation of client programs in conformance to the Web Service standards, a Web Service Description Language (WSDL)  file can be generated automatically from the HSOA Service Builder window. The following sections give a more specific description of each development step and in Sect. 4 concrete implementations of two example image processing services are discussed.
3.2 Building hardware accelerators
Offloading execution of the computationally expensive operations to a dedicated hardware unit for performance speedup is a common design pattern [1, 13]. In embedded processor based architectures the role of such specialized co-processors is particularly important as soft-core CPUs are known to be relatively slow. For instance, the Nios II core used in our experiments can run at the maximum clock speed of only 100 MHz which is 20–30× lower than the clock rates of modern microprocessors. In our context what requires speedup are various operations that scan and/or modify the contents of the images.
To implement algorithms that exploit the massively parallel architecture of FPGAs, we employ the Impulse CoDeveloper software from Impulse Accelerated Technologies and an additional utility application that serves as its graphical front-end. The former software package is based on the familiar C programming language that has been extended by a set of additional constructs providing convenient abstractions of coarse- and fine-grained parallelism . It allows the developer to quickly code parallel algorithms in a form of C functions and simulate their behavior in a software test-bench. To generate functionally equivalent hardware modules, HDL code can be automatically synthesized from the C specification.
One problem with the Impulse C compiler (as well as other C-to-hardware compilers of this kind), is that it does not support dynamic data structures. As a result, the processes and the components used for their interconnection must be explicitly declared at compile time. This, in turn, produces large code that is difficult to write from scratch, even if multiple processes provide exactly the same functionality, but on different data. FPGA Accelerator Designer utility helps resolve this problem. It offers a convenient GUI that allows the service designer to indicate the number of required components of each type: memory blocks, processes, streams, signals, registers and constant parameters, as well as their names, mutual relations and supported data types. When the design is ready, the user simply clicks a button to generate the entire Impulse C project with all necessary declarations and function skeletons in place. The remaining work to be done only involves filling in bodies of these skeleton functions according to the intended accelerator’s behavior, followed by HDL synthesis. This way, even very complex accelerator topologies that span several thousand lines of C code, can be programmed in a reasonable time.
Finally, the generated accelerator module must be connected to the Nios II system. To do this, the designer is supposed to use SOPC Builder, a standard Altera’s tool for software-hardware components integration. The tool can be invoked from Quartus software that is in turn started with the associated project upon clicking an appropriate button in the HSOA Service Builder application window. The developer must then connect all of the accelerator module’s signals to the Nios IIAvalon bus. Upon generating the system in SOPC Builder the module can be referenced in the service program’s code by its uniquely assigned base address.
A well-weighted architecture of the FPGA Accelerator Designer application is worth noticing. It supports accelerator topology templates with a generic template allowing all types of hardware components to be connected in any semantically acceptable way. In this case the service designer takes responsibility for how sensible the resulting design might be in a concrete application context. More specialized templates, a few of which are provided in the current version of the HSOA Service Builder suite, impose various constraints on the components (and the related GUI controls) the designer may include in the topology and the means of tying them together. This design pattern prevents generating erroneous accelerator code and allows easy addition of new templates.
3.3 Customizing the main program of the service
specifying the operations to be exposed by the service,
customizing the service program code using Nios II IDE software,
compiling and uploading the service program to the target board.
As mentioned in Sect. 3.1, specification of the service’s public interface is given by the developer as early as at the time of creating the service project. As a result, source files with appropriate method declarations and empty definitions are generated. These files are also automatically added to the list of source files constituting the main program of the service. Further tasks involve customizing the behavior of this program by editing a Nios II IDE template project which comes with an associated system library. The latter provides a hardware abstraction layer to the service program.
Regarding interaction with the FPGA accelerator, if needed, the most important aspect is the Impulse C module initialization. It requires appropriate declarations of the internal hardware components interfaced on the software side, such as shared memory blocks, streams or registers, as well as their instantiation based on the addresses generated by the SOPC Builder and defined in the system library project. In addition, the top-level image processing function, called in every iteration of the program’s main loop, has to be augmented with additional code where the accelerator module is called and the optional image pre-/post-processing is done.
As far as service orientation is concerned, we regard HTTP and XML protocols as a basic medium for encoding clients’ requests and service’s responses. From the developer’s perspective all aspects of network communication up to the transport layer of the TCP/IP stack are handled by the Tibbo’s EM1206 module which acts as a simple server and offers a convenient sockets API. This server project is provided as a template and its copy can be customized upon invoking the Tibbo IDE tool from the HSOA Service Builder window. When the device is powered on, the server opens a socket and waits for the incoming client connection requests on a predefined port. If such a request is received, the server only forwards (via serial interface) the HTTP/XML message content to the Nios II program where deserialization of arguments and the appropriate service method’s invocation is made. The service’s response, once XML-serialized, follows exactly the same way but in the opposite direction. Although multiple simultaneous client connections can be established, currently only one request at a time is processed. As a result, other clients that simultaneously request access to the web resource immediately receive a HTTP 503 “service unavailable” notification.
transferring Nios II executable code from Debug UART to SDRAM via Xmodem protocol, and then executing it (leaving serial Flash memory contents unchanged, which is a convenient feature for development purposes),
uploading Nios II executable code to Flash using Debug UART and Xmodem protocol.
To ensure proper FPGA configuration and smooth start of the service, the developer should power up the platform, program the EPCS16 Flash memory with FPGA configuration, and then upload the Nios II main executable code to serial Flash using the above described bootloader program. The actual bootloader’s operation mode can be selected by providing correct logic levels on its control inputs during power-on or system reset.
Finally, to facilitate client-side code creation, our tool allows the service provider to generate a WSDL file which contains the standardized specification of the public interface to the web service based on the information provided at the time of project creation (refer to Sect. 3.1 for details). For this purpose we employ the open source gSOAP toolkit  which is included in the distribution of the HSOA Service Builder suite. WSDL generation is triggered upon clicking an appropriate button in the main window of the managing application. The resulting web service description file can be further advertised among the potential service clients.
4 Use cases
To demonstrate the advantages of the proposed methodology of building embedded services, we outline below two example applications that were developed using the HSOA Service Builder suite. In Sect. 4.1 a moving object detection service is introduced. Section 4.2 describes an algorithmically more complex design – trainable object classifier.
4.1 A simple example: motion detector
A simple implementation of motion detector has been chosen to demonstrate the usage of our hardware/software platform in the HSOA service development process. This detector operates by subtracting the current input video frame from the background frame, followed by appropriate thresholding. In the resulting motion map a connected component analysis (CCA) is run to identify consistent moving blobs. The background frame is periodically updated. In the demo implementation the service is available at a pre-defined IP address and port number and a WSDL file with the interface description is placed in a public repository.
Assuming n×n pixel block4 the algorithm proceeds as follows. First, n−1 beginning rows of each input image are read and stored in n−1 out of n on-chip memory buffers and the first n/2 rows of the output image are filled with zeros (no motion). Then, the subsequent row of pixels from each input image are read into the corresponding n-th buffer. Regarding the output image, the first n/2 pixels of the new row are again set to zero. Value of the next output pixel (output image’s cell at position (3,3) in Fig. 10) is determined by computing the modulus of the sum of the input pixel differences within the top-left corner n×n pixel block. As the values of pixels from this block are stored in the on-chip memory, the entire sum can be calculated in a single clock cycle. The modulus is compared to a pre-defined threshold to determine if the block can be classified as a motion block.
The following output pixel (the thick-framed and strip-patterned output image cell in Fig. 10) does not require computation of the full sum of differences. To obtain the motion flag for the corresponding n×n block it is sufficient to subtract from the old sum-of-differences value the sum of pixel differences within the block’s left-most column, shift the block to the right by one, add the sum of pixel differences within the block’s right-most column and then apply threshold. Again, as all required pixel values are already stored in the independent buffers of the FPGA internal memory and thanks to the loop pipelining offered by the Impulse C compiler, each new output value computation requires a single clock cycle to complete. It should be noted that full sum must be again calculated only at the beginning of each new row.
Once the entire region of the input frames has been scanned, the number of the above-threshold output values is counted and the resulting value is compared against another threshold which determines whether or not the scene can be thought of as containing motion. If, so the aforementioned connected component analysis is run on the obtained motion map so as to determine the locations of the individual moving objects. In the practical implementation, the average processing speed of this part of the system, including CCA and optional output image generation, is estimated at 59 clock periods per pixel. It is sufficient to achieve frame rates of 11.1 fps for QVGA resolution or 5.4 fps for VGA using the main clock signal at the frequency of 100 MHz.
On the Nios II program side the communication with the accelerator module is handled using a pair of signals according to the scheme depicted in Fig. 8. From the main program’s perspective the outbound signal notifies the accelerator of the new video frame being available in SDRAM. The inbound signal contains the number of objects detected in the current frame. If it is non-zero, saved objects’ positions are retrieved from the shared memory. A queue containing motion history over a reasonably long time period is maintained in the service’s main program. After each (adjustable) quantization period, e.g. 1 second, the positions of up to n objects detected within this period are pushed into the queue, where n is configurable.
The video processing path runs independently of the code responsible for capturing client requests. If such an even occurs, the current state of the motion history queue is XML-serialized according to the Web Services specification. The appropriately formatted SOAP response is sent back to the communication module via UART and then to the client over the network. A simple C++ client application, thumbnail of which is shown in Fig. 9, receives the motion history and displays it overlapped on a miniature of the scene image. This miniature can be obtained upon calling another operation of the same web service. Additionally, a rectangular panel indicates the time points within the requested interval when the objects appeared in the scene.
Generating Nios II microcontroller system with standard peripherals including the previously designed hardware accelerator,
Creating hardware description for the system using Verilog HDL,
Generating code template for the Tibbo communication module,
Compiling and uploading the configuration and firmware files to the appropriate devices.
It should be noted that a large amount of code (especially C++ and HDL templates) is reusable, i.e. common to many hardware services deployed in the proposed device.
4.2 An advanced example: trainable object classifier
While simple image filters, such as the one presented in Sect. 4.1, can be executed sufficiently fast on sequential machines, there are algorithms that give computational speedup by even two orders of magnitude if implemented on parallel architectures. To demonstrate the usefulness of the proposed embedded services design methodology in implementing such algorithms, we have built a trainable object classification service.
The underlying classifier is based on the so-called Kernel Regression Trees introduced in . Such trees are trained from pairs of images labeled “same” or “different”, depending on whether or not they depict the same object. The training procedure is executed on a standard PC. Abstracting from the details, which can be found in the above cited reference, the learning algorithm builds a tree-like hierarchy of fuzzy decision stumps. Each stump, called kernel function, is adjusted such that it possibly best separates the pairs containing images that are similar with respect to a selected image descriptor, e.g. local gradient orientation histogram, from the pairs of images that significantly differ with respect to this descriptor.
To classify a new image, it has to be compared to the prototypes of each class. The prototype maximizing pairwise similarity determines the unknown object’s category. Due to the fuzziness introduced, the average number of local image comparisons and kernel evaluations grows exponentially with the tree’s depth. With an observation that the increase in the number of classes leads to more complex trees, it can be concluded that a sequential implementation of the classifier is not scalable and hence unsuitable for real-time execution. However, Kernel Regression Trees have a nice property of being highly parallelizable which we have exploited implementing the classifier in FPGA.
A shared SDRAM memory block acts as a storage for a copy of the original input image to be analyzed, all class prototypes and various auxiliary data structures utilized by the software-side program code. When a new image is to be recognized, this program sends a triggering signal to the accelerator’s module. It contains the address in memory where the first prototype image is located. The dispatcher process, which knows the trained classifier parameters, reads appropriate portions of both input images to the local on-chip memory buffers. Then, each node process receives the corresponding portion from the dispatcher, evaluates the underlying image descriptor, calculates the local distance, determines the response of the kernel function and upon completion waits for a signal sent by the parent node process. This signal contains the parent’s membership degree and kernel response for the input image pair. When received, the current node calculates its own membership degree, posts an update signal to both successor nodes, if present, and then blocks. This enables correct recursive computation of the membership degree of an input example to the terminal nodes according to (1).
The root node process finally sends a signal with the response to the software-side classifier’s program. This in turn triggers estimation of the similarity of an input image to the next prototype. When all prototypes have already been compared to, the most similar ones are determined according to a k Nearest Neighbors rule. Note that in the above distributed tree evaluation scheme the most intensive computations, i.e. computation of the image descriptor and local distance followed by kernel evaluation (line 2 in Algorithm 1), are done in parallel.
A hardware service exposing the object recognition functionality, which is currently under development, was designed according to a simplified publish-subscribe model. Specifically, the only public methods available to clients allow them to enroll on or to disenroll from the list of recipients of notifications which are broadcast whenever an object is recognized. We do not yet have a working detection module allowing the device to trigger the recognition automatically when an interest object arises in the field of view of the camera. Therefore, it is currently triggered manually by the operator who presses one of the push-buttons on the device’s mainboard.
The computational speedup results from both: parallel implementation of the algorithm and the independence of working memory blocks for each parallel execution path. Since each of those memories are synthesized from FPGA internal memory blocks, they can operate simultaneously at the main clock’s frequency of 100 MHz and with low latency regardless of the access manner (sequential or random). Moreover, the achieved speedup fully compensates the data transmission overhead as the web service requests and responses are avoidably small in size compared to the volume of data processed straight on chip. In addition, the FPGA-based realization of the service has a not-to-be-missed property of consuming much less power than the implementation run on a PC—less than 5 W in full-operation mode. This opens up possibilities of utilizing the design in miniaturized smart cameras with economical battery backup or adopting non-standard power supply, such as solar power.
In this study a comprehensive approach to building embedded web services has been presented. It is based on an innovative combination of custom-built hardware, off-the-shelf EDA software and our own development tools, altogether referred to as HSOA Service Builder suite. The intention of our work was to show that using the herein proposed hardware/software platform one can rapidly build networked applications that, although run in palm-sized devices, act and are perceived as regular web services.
Regarding the hardware side, we make use of a general-purpose FPGA development kit that was augmented with custom peripherals and tuned to act as an intelligent camera. Through the ease of reconfiguration, this flexible design allows the resulting device to replace its functionality, both in terms of internal data processing path and the public interface exposed to the service clients. It also offers other benefits. First, redirecting expensive computations to parallel logic reduces required maximum clock rate, power consumption and execution time. Second, the use of customized DMA channels and burst reads/writes for peripheral-to-memory and memory-to-memory data transfers enables further gain in parallelism and maximizes memory bandwidth utilization. Third, the platform is equipped with a highly customizable network interface which takes over the communication with the external world from the microcontroller. Finally, the proposed architecture gives freedom in adding further peripherals to the system, which would have been much more difficult for the systems based on a general-purpose digital signal processor or microcontroller.
On the software side we introduce two development tools that greatly facilitate the design, implementation and deployment of FPGA-based services according to the SOA architectural pattern. The first tool enables one to create a new service project and persist its state in a form of several constituent sub-projects, each giving control over a given programmable component of the hardware platform. This state can be restored and modified at any time by invoking appropriate third-party EDA package from a common graphical interface. A set of related scripts further automate the development process by ensuring naming and storage path consistency across sub-projects and enabling one-click actions, such as compilation or flash memory programming. The other tool provides a graphical design front-end to the Impulse CoDeveloper software which we adopted for rapid implementation of parallel algorithms in an ANSI C based language and automatic HDL synthesis. Our utility comes into play at an early stage of the design process. It facilitates quick GUI-based specification of the accelerator’s topology and internal interconnections so that the design best fits the resources of target FPGA.
Future work will focus on two main aspects. On the software side we would like to build a library of parallelized, low-level image processing functions and associated accelerator design templates that could be re-used in various application scenarios. The planned improvements of the hardware platform include changes in the architecture that will allow both the FPGA configuration and the service program to be upgraded remotely and on the fly. Moreover, future version of the platform will be developed on a custom-made, reduced-size printed circuit board.
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