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Cluster Computing

, Volume 21, Issue 1, pp 655–666 | Cite as

Zombies Arena: fusion of reinforcement learning with augmented reality on NPC

  • Saad Razzaq
  • Fahad MaqboolEmail author
  • Maham Khalid
  • Iram Tariq
  • Aqsa Zahoor
  • Muhammad Ilyas
Article
  • 187 Downloads

Abstract

Augmented reality (AR) is a discipline having less cognizance but it is the door to new advance technologies. Accustomed games doesn’t facilitate user to physically interact with the surroundings which resulted into reduced learning capabilities. Our objective is to develop AR based first person shooter game empowering reinforcement learning. This act as a building block to capacitate users to interact with the physical environment. Non-player characters will be able to learn and adopt strategy more wisely after each move to capacitate players. Game is played by hundred users at different stages. Reported results are summarized in experiment section.

Keywords

Reinforcement learning Non-player character Human controlled character Augmented reality First person shooter Periodic cluster-weighted rewarding 

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Copyright information

© Springer Science+Business Media New York 2017

Authors and Affiliations

  • Saad Razzaq
    • 1
  • Fahad Maqbool
    • 1
    Email author
  • Maham Khalid
    • 1
  • Iram Tariq
    • 1
  • Aqsa Zahoor
    • 1
  • Muhammad Ilyas
    • 1
  1. 1.Department of Computer Science & Information TechnologyUniversity of SargodhaSargodhaPakistan

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