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Cognition, Technology & Work

, Volume 10, Issue 2, pp 155–166 | Cite as

Child-based personas: need, ability and experience

  • Alissa N. Antle
Original Article

Abstract

Interactive technologies are becoming ubiquitous in many children’s lives. From school to home, technologies are changing the way children live. However, current methods of designing these technologies do not adequately consider children’s needs and developmental abilities. This paper describes and illustrates a new approach for creating user abstractions of children called the child-persona technique. Child-personas integrate theoretical concepts, empirically generated data and experiential goals. An analysis of the utility of this technique provides insights about how this technique can benefit designers by generating realistic child-user abstractions through a process which supports designers in child-centric design.

Keywords

Action Mode Online Activity Comic Book Design Context Positive Social Interaction 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag London Limited 2007

Authors and Affiliations

  1. 1.School of Interactive Arts and Technology Simon Fraser UniversitySurreyCanada

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