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Virtual Reality

, Volume 18, Issue 3, pp 203–217 | Cite as

Evaluation of direct manipulation using finger tracking for complex tasks in an immersive cube

  • Emmanuelle ChapoulieEmail author
  • Maud Marchal
  • Evanthia Dimara
  • Maria Roussou
  • Jean-Christophe Lombardo
  • George Drettakis
Original Article

Abstract

A solution for interaction using finger tracking in a cubic immersive virtual reality system (or immersive cube) is presented. Rather than using a traditional wand device, users can manipulate objects with fingers of both hands in a close-to-natural manner for moderately complex, general purpose tasks. Our solution couples finger tracking with a real-time physics engine, combined with a heuristic approach for hand manipulation, which is robust to tracker noise and simulation instabilities. A first study has been performed to evaluate our interface, with tasks involving complex manipulations, such as balancing objects while walking in the cube. The user’s finger-tracked manipulation was compared to manipulation with a 6 degree-of-freedom wand (or flystick), as well as with carrying out the same task in the real world. Users were also asked to perform a free task, allowing us to observe their perceived level of presence in the scene. Our results show that our approach provides a feasible interface for immersive cube environments and is perceived by users as being closer to the real experience compared to the wand. However, the wand outperforms direct manipulation in terms of speed and precision. We conclude with a discussion of the results and implications for further research.

Keywords

Virtual reality Direct manipulation Immersive cube Finger tracking 

Notes

Acknowledgments

The authors wish to thank Rachid Guerchouche for his help in many aspects of the project, also Theophanis Tsandilas, Martin Hachet, Anatole Lecuyer, Peter Vangorp and Sylvain Duchêne for their help and their useful comments. We also thank all the participants of the study. This work was supported in part by the Regional Council of Provence Alpes-Côte d’Azur and the EU project VERVE (http://www.verveconsortium.eu). The textures in the VEs come from the following websites: http://archivetextures.net, http://www.freestockphotos.biz, http://www.flickr.com, http://www.defcon-x.de, http://www.public-domain-image.com, http://images.meredith.com, http://onlyhdwallpapers.com, http://www.merveilles-russie.com and http://www.zastavki.com.

Supplementary material

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Copyright information

© Springer-Verlag London 2014

Authors and Affiliations

  • Emmanuelle Chapoulie
    • 1
    Email author
  • Maud Marchal
    • 2
    • 3
  • Evanthia Dimara
    • 4
  • Maria Roussou
    • 4
    • 5
  • Jean-Christophe Lombardo
    • 6
  • George Drettakis
    • 1
  1. 1.InriaREVES, Sophia AntipolisFrance
  2. 2.InriaHybrid, RennesFrance
  3. 3.IRISA-INSARennesFrance
  4. 4.University of AthensAthensGreece
  5. 5.Makebelieve Design and ConsultingAthensGreece
  6. 6.InriaSophia AntipolisFrance

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