Virtual Reality

, Volume 10, Issue 1, pp 41–47 | Cite as

Virtual Bounds: a teleoperated mixed reality

  • Kevin PontoEmail author
  • Falko Kuester
  • Robert Nideffer
  • Simon Penny
Original Article


This paper introduces a mixed reality workspace that allows users to combine physical and computer-generated artifacts, and to control and simulate them within one fused world. All interactions are captured, monitored, modeled and represented with pseudo-real world physics. The objective of the presented research is to create a novel system in which the virtual and physical world would have a symbiotic relationship. In this type of system, virtual objects can impose forces on the physical world and physical world objects can impose forces on the virtual world. Virtual Bounds is an exploratory study allowing a physical probe to navigate a virtual world while observing constraints, forces, and interactions from both worlds. This scenario provides the user with the ability to create a virtual environment and to learn to operate real-life probes through its virtual terrain.


Augmented reality Mixed reality Tangible bits Analog gaming Remote control 



This research was supported in part by the Beall Center for Art, the California Institute for Telecommunications and Technology (Calit2) and the Arts Computation and Engineering (ACE) program at the University of California, Irvine. We also thank Cina Hazegh, Eric Kabisch, and Colbin Erdahl for fruitful discussions and technical assistance.


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Copyright information

© Springer-Verlag London Limited 2006

Authors and Affiliations

  • Kevin Ponto
    • 1
    • 2
    • 3
    Email author
  • Falko Kuester
    • 2
  • Robert Nideffer
    • 3
  • Simon Penny
    • 1
  1. 1.Arts Computation Engineering, Care of School of the ArtsThe University of California IrvineIrvineUSA
  2. 2.Calit2 Center of GravityThe University of California IrvineIrvineUSA
  3. 3.Laboratory for Game Culture and TechnologyThe University of California IrvineIrvineUSA

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