International Journal on Digital Libraries

, Volume 13, Issue 2, pp 105–117 | Cite as

Developing a video game metadata schema for the Seattle Interactive Media Museum

  • Jin Ha Lee
  • Joseph T. Tennis
  • Rachel Ivy Clarke
  • Michael Carpenter


As interest in video games increases, so does the need for intelligent access to them. However, traditional organizational systems and standards fall short. To fill this gap, we are collaborating with the Seattle Interactive Media Museum to develop a formal metadata schema for video games. In the paper, we describe how the schema was established from a user-centered design approach and introduce the core elements from our schema. We also discuss the challenges we encountered as we were conducting a domain analysis and cataloging real-world examples of video games. Inconsistent, vague, and subjective sources of information for title, genre, release date, feature, region, language, developer and publisher information confirm the importance of developing a standardized description model for video games.


Video games Metadata schema Multimedia Interactive media Cultural artifacts Seattle Interactive Media Museum 



Seattle Interactive Media Museum


Functional requirements for bibliographic records


Online computer library center



We would like to thank the class participants of INFX 598 Video Game Metadata and especially Andrew Perti at the SIMM for their valuable contributions to the project.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Jin Ha Lee
    • 1
  • Joseph T. Tennis
    • 1
  • Rachel Ivy Clarke
    • 1
  • Michael Carpenter
    • 1
  1. 1.Information School, Mary Gates HallUniversity of WashingtonSeattleUSA

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