Advertisement

Ink: designing for performative literary interactions

  • 386 Accesses

  • 2 Citations

Abstract

In this article, we present the interactive literary installation Ink, an experimental installation displayed at the Roskilde library, and the Roskilde Festival, which is designed to prompt public reflection on the nature and role of digital literature. By manipulating three books embedded with sensors, and watching text visualized on a 55” screen, members of the public select from a range of predefined sentences, previously created by a Danish author, and stored in a database. Squeezing the books alters each poetic line by degrees. The final poems print onto a library receipt for their producers and upload to a blog for public viewing. We present (1) design challenges to an installation meant to persuade people to engage affectively with the ergodic nature of digital literature and (2) an in-depth analysis of the empirical findings from the installation studies at the Roskilde Festival. In particular, we highlight the broad, rich range of performative interactions facilitated by the interactive setup. This analysis examines the performative writing and reading achieved by the public through interaction with Ink and also with the resultant poems. From this exploration, we discuss general tendencies when designing affectively engaging literary interactions at the edge of art and design.

This is a preview of subscription content, log in to check access.

Access options

Buy single article

Instant unlimited access to the full article PDF.

US$ 39.95

Price includes VAT for USA

Subscribe to journal

Immediate online access to all issues from 2019. Subscription will auto renew annually.

US$ 99

This is the net price. Taxes to be calculated in checkout.

Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5
Fig. 6
Fig. 7
Fig. 8
Fig. 9
Fig. 10
Fig. 11
Fig. 12
Fig. 13
Fig. 14
Fig. 15
Fig. 16
Fig. 17
Fig. 18

Notes

  1. 1.

    The project was called “Litteraturen finder sted” (Literature Takes Place), included the libraries in Aarhus and Roskilde and Litteratursiden.dk, was supported by Styrelsen for Bibliotek og Medier (the Danish Agency for Culture) and took place 2010–2013. See http://www.netlitteratur.dk/ (in Danish).

  2. 2.

    http://unity3d.com/.

  3. 3.

    www.processing.org.

  4. 4.

    [VIDEO 1].

  5. 5.

    For present purposes, we have focused on findings from the Roskilde Festival, but we plan future studies comparing the receptions in the various library spaces with the festival setting.

References

  1. 1.

    Aarseth EJ (1997) Cybertext perspectives on ergodic literature. Johns Hopkins University Press, Baltimore

  2. 2.

    Andersen CU (2011) Writerly gaming: political gaming. In: Andersen CU, Pold S (eds) Interface criticism: aesthetics beyond buttons. Aarhus University Press, Aarhus, pp 178–199

  3. 3.

    Barthes R (1989) From work to text. The rustle of language. University of California Press, Berkeley & Los Angeles, pp 56–64

  4. 4.

    Barthes R (1990) S/Z. The Noonday Press, New York

  5. 5.

    Bolter JD, Gromala D (2003) Windows and mirrors: interaction design. MIT, Cambridge, Mass.; London, Digital Art and the Myth of Transparency

  6. 6.

    Breinbjerg M (2012) Urban sound interfaces: poetic approaches to media architecture. In: Proceedings of the media architecture Biennale 2012, Aarhus, ACM, pp 43–47

  7. 7.

    Brignull H, Rogers Y (2003) Enticing people to interact with large public displays in public spaces. Proc Interact 3:17–24

  8. 8.

    Brynskov M, Lunding R, Vestergaard LS (2012) The design of tools for sketching sensor-based interaction. In: Proceedings of the sixth international conference on tangible, embedded and embodied interaction (Kingston, Ontario, Canada, 2012). ACM, 2148178, pp 213–216

  9. 9.

    Bullivant L (2005) The listening post: Ben Rubin and Mark Hansen. Arch Des 75(1):91–93

  10. 10.

    Bødker S (2006) When second wave HCI meets third wave challenges. In: Proceedings of NordiCHI, 06, Oslo, Norway, ACM

  11. 11.

    Dalsgaard P, Nielsen R, Halskov K (2008) A design space explorer for media façades. In: Proceedings of OZCHI’08, pp 219–226

  12. 12.

    Dalsgaard P, Koefoed Hansen L (2008) Performing perception: staging aesthetics of interaction. ACM Trans Comput Hum Interact 15(3):33

  13. 13.

    Dalsgaard P, Halskov K (2010) Designing urban media facades: cases and challenges. In: Proceedings of 2010 SIGCHI conference on human factors in computing systems (CHI 10), ACM, 2277–2286

  14. 14.

    Dunne A (2005) Hertzian tales: electronic products, aesthetic experience, and critical design. MIT Press, Cambridge

  15. 15.

    Electronic Literature Organization: Electronic Literature Collection, Volume 1 (2006), Volume 2 (2011), Electronic literature organization. http://collection.eliterature.org/. Accessed 17 May 2013

  16. 16.

    Foth M, Forlano L, Satchell C, Gibbs M (eds) (2011) From social butterfly to engaged citizen: urban informatics social media, ubiquitous computing, and mobile technology to support citizen engagement. MIT Press, Cambridge

  17. 17.

    Frayling C (1993) Research in art and design. R Coll Art Res Pap 1(1):1–5

  18. 18.

    Fritsch J (2009) Understanding affective engagement as a resource in interaction design. In: Proceedings of the Nordic design research conference, “engaging artifacts”, Oslo 2009

  19. 19.

    Fritsch J, Brynskov M (2011) Between experience, affect and information: experimental urban media in the climate change debate. In: Foth M, Forlano L, Gibbs M, Satchell C (eds) From social butterfly to engaged citizen: urban informatics, social media, ubiquitous computing, and mobile technology to support citizen engagement. MIT Press, Cambridge

  20. 20.

    Greenfield A, Shepard M (2007) Urban computing and its discontents. The Architectural League of New York, New York

  21. 21.

    Halskov K (2011) CAVI: an interaction design research lab. Interactions 18(4):92–95

  22. 22.

    Jacucci C, Jacucci G, Wagner I, Psik T (2005) A manifesto for the performative development of ubiquitous media. In: Critical computing, between sense and sensibility, the fourth decennial Aarhus conference. ACM Press, Aarhus, Denmark 20–24 August 2005, pp 19–28

  23. 23.

    Jacucci G, Wagner I (2005) Performative uses of space in mixed media environments. In: Davenport E, Turner P (eds) Spaces, spatiality and technologies. Springer, London

  24. 24.

    Jacucci G, Morrison A, Richard G, Kleimola J, Peltonen P, Parisis L, Laitinen T (2010) Worlds of information: designing for engagement at a public multi-touch display In: ACM CHI ‘10: pp 2267–2276

  25. 25.

    Kukka H, Kruger F, Kostakos V, Ojala T, Jurmu M (2011) Information to go: exploring in situ information pick-up “in the wild”. In: Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction, Lisbon, Portugal

  26. 26.

    Ludvigsen M (2006) Designing for social interaction: physical, co-located social computing: PhD dissertation, Center for Interactive Spaces, ISIS Katrinebjerg, Aarhus

  27. 27.

    Massumi B (2002) Parables for the virtual: movement, affect, Sensation. Duke University Press, Durham

  28. 28.

    Massumi B (2009) Of micropolitics and microperception (interview with Joel McKim. In Inflexions No. 3, Micropolitics: Exploring ethico-aesthetics)

  29. 29.

    McCarthy J, Wright P (2004) Technology as experience. MIT Press, Cambridge

  30. 30.

    McCullough M (2004) Digital ground: architecture, pervasive computing, and environmental knowing. MIT Press, Cambridge

  31. 31.

    Müller J, Alt F, Schmidt A, Michelis D (2010) Requirements and design space for interactive public displays. In: Proceedings of MM’10, Firenze, Italy, ACM, pp 1285–1294

  32. 32.

    Nielsen R, Fritsch J, Halskov K, Brynskov M (2009) Out of the box: exploring the richness of children’s use of an interactive table. In: Proceedings of IDC’09, Como, Italy, pp 61–69

  33. 33.

    O’Sullivan D, Igoe T (2004) Physical computing: sensing and controlling the physical world with computers. Thomson, Boston, Mass

  34. 34.

    Rogers Y (2011) Interaction design gone wild: striving for wild theory. interactions, July+August 2011, pp 58–62

  35. 35.

    Reeves S, Benford S, O’Malley C, Fraser M (2005) Designing the spectator experience. In: Proceedings of the conference on human factors in computing systems (CHI’05). ACM, New York, pp 741–750

  36. 36.

    Ulmer B, Ishii H (2001) Emerging frameworks for tangible user interfaces. In: Carroll John M (ed) Human-computer interaction in the new millennium. Addison-Wesley, Boston, pp 579–601

  37. 37.

    Zimmerman J, Forlizzi J, Evenson S (2007) Research through design as a method for interaction design research in HCI. In: Proceedings CHI’07, ACM, pp 493–502

Download references

Acknowledgments

Ink (Tilfældigvis er skærmen blevet blæk/Accidentally, the Screen Turns to Ink) is created within the project Litterature Takes Place (Litteraturen finder sted) by Roskilde Bibliotekerne and Participatory Information Technology Center, Digital Urban Living, CAVI, Aarhus University. 3D programming and sound design are supported by Jonas Oxenbøll Petersen, Janus Bager Kristensen, Rolf Bagge and Rune Wehner, respectively. This research has been funded by the Aarhus University’s interdisciplinary research center Participatory IT, PIT.

Author information

Correspondence to Søren Bro Pold.

Electronic supplementary material

Below is the link to the electronic supplementary material.

VIDEO 1 – Vestergaard, L. (2012) Presentation of Ink: http://media.cavi.dk/228/607914?player=true (MP4 759826 kb)

VIDEO 2 – Lucas, M. (2013) Observations of Ink from the Roskilde Festival: http://media.cavi.dk/228/607868?player=true (MP4 136154 kb)

779_2014_767_MOESM1_ESM.mp4

VIDEO 1 – Vestergaard, L. (2012) Presentation of Ink: http://media.cavi.dk/228/607914?player=true (MP4 759826 kb)

779_2014_767_MOESM2_ESM.mp4

VIDEO 2 – Lucas, M. (2013) Observations of Ink from the Roskilde Festival: http://media.cavi.dk/228/607868?player=true (MP4 136154 kb)

Rights and permissions

Reprints and Permissions

About this article

Cite this article

Fritsch, J., Pold, S.B., Vestergaard, L.S. et al. Ink: designing for performative literary interactions. Pers Ubiquit Comput 18, 1551–1565 (2014) doi:10.1007/s00779-014-0767-2

Download citation

Keywords

  • Affective engagement
  • Digital literature
  • Ergodic reading
  • Public displays
  • Performative interaction