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Personal and Ubiquitous Computing

, Volume 15, Issue 1, pp 3–12 | Cite as

A ludological view on the pervasive mixed-reality game research paradigm

  • Markus Montola
Original Article

Abstract

During the last 10 years, numerous mixed-reality game prototypes have been built and studied. This paper is a game studies attempt at understanding the findings of that research. First, this paper will look into the paradigm of pervasive mixed-reality game research, analyzing how these games have been produced and studied. Then, there is an overview of some central, reoccurring findings of that paradigm that is written with the intent of generalizing lessons of individual experiments. Finally, there is a discussion on research methodology, analyzing how this type of research could better validate the findings that have to do with play experiences and game design.

Keywords

Augmented Reality Ordinary Life Play Experience Game World Local Game 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Notes

Acknowledgments

This paper was written at Nokia Research Center. I want to thank the entire User Experience and Design team for their help—especially Hannu Korhonen, Juha Arrasvuori and Jussi Holopainen. Further thanks to Barbara Grüter, Johanna Koljonen, Annakaisa Kultima, Frans Mäyrä, Jaakko Stenros and Annika Waern for comments and discussions.

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Copyright information

© Springer-Verlag London Limited 2010

Authors and Affiliations

  1. 1.Nokia ResearchTampereFinland

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