Interactive movie elements in a pervasive game
- 262 Downloads
This paper presents our research initiatives around new user experiences in the area of pervasive mixed reality crossmedia gaming. In a prototypical game, The Epidemic Menace, we combined static and interactive story telling elements to create a mixed reality experience. As part of this research initiative we also investigated how elements of the real world and virtual worlds could produce a new environment where physical and digital objects can co-exist and interact with each other, we wanted to evaluate how linear stories could be integrated into a game flow and how they could be used to extend game experiences. A new form of interactive entertainment that is not limited to hardware based games or linear storylines but includes a truly interactive TV experience was one of our goals.
KeywordsPervasive gaming Crossmedia User interface Augmented streaming Interactive TV IPTV Telenovella
The presented work is partially funded by the European Commission (IST program, project no. 004457) as part of the IPerG  research Consortium
We would like to particularly thank the below listed evaluators for providing an excellent diverse evaluation of the two prototypes: Jaakko Stenros, University of Tampere; Joel Fischer, Fraunhofer FIT and Mathieu Verbeeck, Sony SNS.
- 1.Granada Television, UK (1984–1994) The adventures of Sherlock HolmesGoogle Scholar
- 2.Lindt I, Ohlenburg J, Pankoke-Babatz U et al (2005) Designing Cross Media Games. In: Proceedings of PerGames workshop, pervasiveGoogle Scholar
- 3.Flintham M, Anastasi R, Benford S, et al (2003) Where on-line meets on-the-streets: experiences with mobile mixed reality games. In: Proceedings of CHI, ACM PressGoogle Scholar
- 4.Montola M (2005) Exploring the edge of the magic circle, defining pervasive games, University of Tampere, Game Research Lab, DAC 2005 Conference, 1–3 December 2005, IT University of Copenhagen, DenmarkGoogle Scholar
- 5.Ghellal S, Lecher O, Berthold F (2005) Sony SNS & Molly Aida Productions "Epidemic Meance—The Movie"Google Scholar
- 6.Tatort website. http://www.tatort-fundus.de/fundusalt.shtml
- 7.Lindt I, Ohlenburg J, Pankoke-Babatz U, Prinz W, Ghellal S (2006) Combining multiple gaming interfaces in epidemic menace. Experience report. In: Proceedings of CHIGoogle Scholar
- 8.Epidemic Menace. http://www.epidemic-menace.de
- 9.IPerG, Integrated Project on Pervasive Gaming www.pervasive-gaming.orgGoogle Scholar
- 10.Lindley C, Eladhari M (2005) Narrative structure in trans-reality role-playing games: integrating story construction from live action, table top and computer-based role-playing games, DIGRA ConferenceGoogle Scholar