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Personal and Ubiquitous Computing

, Volume 12, Issue 1, pp 19–25 | Cite as

Evolution of 3D mobile games development

  • Fadi ChehimiEmail author
  • Paul Coulton
  • Reuben Edwards
Original Article

Abstract

3D computer graphics have been an important feature in games development since it was first introduced in the early 80s and there is no doubt that 3D based content is often viewed as more attractive in games than the more abstract 2D graphics. Many games publishers are keen to leverage their success in the console market into the mobile phone platform. However, the resource constraints of mobile phones and the fragmented nature of the environment present considerable challenges for games developers. In this paper we consider some of the current constraints together with current and, probable, future developments both in the software and hardware of mobile phones. As part of this process we benchmark some of the latest and most prevalent software and hardware devices to ascertain both the quality of the graphics produced and the effects upon battery life. Whilst our test results highlight that the current market does indeed present challenges, our research into the future developments highlights the fact we are approaching greater standardization, which will be an important factor for the successful development of 3D mobile games.

Keywords

Mobile Phone Graphic Processor Game Developer Mobile Game Game Industry 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Notes

Acknowledgments

The authors wish to acknowledge the support of Nokia in providing hardware and software to the Mobile Radicals research group in Infolab21 at Lancaster University, upon which much of this research was implemented and tested.

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Copyright information

© Springer-Verlag London Limited 2006

Authors and Affiliations

  1. 1.Informatics Group, Infolab21 Lancaster UniversityLancasterUK

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