Multimedia Systems

, Volume 20, Issue 5, pp 621–631

QoE assessment of fairness in networked game with olfaction: influence of time it takes for smell to reach player

  • Yutaka Ishibashi
  • Sosuke Hoshino
  • Qi Zeng
  • Norishige Fukushima
  • Shinji Sugawara
Special Issue Paper

DOI: 10.1007/s00530-014-0382-0

Cite this article as:
Ishibashi, Y., Hoshino, S., Zeng, Q. et al. Multimedia Systems (2014) 20: 621. doi:10.1007/s00530-014-0382-0

Abstract

In this paper, we carry out QoE (Quality of Experience) assessment of fairness between players in a networked game with olfaction. In the assessment, we investigate the influence of the time it takes for a smell to reach a player on the fairness. As the networked game, we deal with a fruit harvesting game in which two players play in a 3D virtual space, and we change the time it takes for a smell to reach a player by generating constant delays at two terminals. As a result, for example, we illustrate that the fairness is hardly damaged when the constant delays are smaller than about 500 ms.

Keywords

Networked game Olfaction QoE Fairness Assessment 

Copyright information

© Springer-Verlag Berlin Heidelberg 2014

Authors and Affiliations

  • Yutaka Ishibashi
    • 1
  • Sosuke Hoshino
    • 1
  • Qi Zeng
    • 1
  • Norishige Fukushima
    • 1
  • Shinji Sugawara
    • 1
  1. 1.Department of Scientific and Engineering Simulation, Graduate School of EngineeringNagoya Institute of TechnologyNagoyaJapan

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