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Videogame-based coordinative training can improve advanced, multisystemic early-onset ataxia

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Acknowledgments

We are particularly thankful to the index patient and his family for participating in this study, to Dr. Dirk Heinicke (Klinik Bavaria, Kreischa, Germany) for referring this patient to us, and to Dr. Anne Söhn (Institute for Medical Genetics, Tübingen) for clarifying the terminology of the reported mutations. This study was supported by Ataxia UK, Ataxia Ireland, the German Hereditary Ataxia Foundation (DHAG), and the Katarina Witt-Stiftung.

Conflicts of interest

On behalf of all authors, the corresponding author states that there is no conflict of interest. The following authors report financial disclosures: Dr. Synofzik received a research grant by the Robert-Bosch Stiftung and AtaxiaUK/Ataxia Ireland, and consulting fees from Actelion Pharmaceuticals Ltd.; Dr. Giese is supported by EC FP7-ICT-248311 AMARSi, Fp7-PEOPLE-2011-ITN ABC, The Human Brain Project, and Deutsche Forschungsgemeinschaft: DFG GI 305/4-1, DFG GZ: KA 1258/15-1, and the German Federal Ministry of Education and Research: BMBF, FKZ: 01GQ1002A.

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Correspondence to Matthis Synofzik.

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Synofzik, M., Schatton, C., Giese, M. et al. Videogame-based coordinative training can improve advanced, multisystemic early-onset ataxia. J Neurol 260, 2656–2658 (2013). https://doi.org/10.1007/s00415-013-7087-8

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Keywords

  • Advanced Disease Stage
  • Ataxia Telangiectasia
  • Spinocerebellar Pathway
  • Residual Standing
  • Subjective Achievement