The Visual Computer

, Volume 17, Issue 4, pp 243–257

Binary volume rendering using Slice-based Binary Shell

  • Bo Hyoung Kim
  • Jinwook Seo
  • Yeong Gil Shin
Original article

This paper presents a new data structure, Slice-based Binary Shell (SBS), for efficient manipulation and rendering of binary volume data. Since SBS stores only surface voxels with selected attributes of the voxels in a slice-based data structure that allows direct access to the voxels, it shows high storage and computational efficiency. This efficiency becomes more prominent when representing multiple binary objects. We also present an efficient rendering algorithm for SBS. The algorithm, based on the shear-warp technique, provides high-speed interactive rendering for binary volumes of many objects on a PC with no specialized hardware.

Key words: Binary volume rendering – Surface voxel – Spatial data structure – Medical imaging 

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Copyright information

© Springer-Verlag 2001

Authors and Affiliations

  • Bo Hyoung Kim
    • 1
  • Jinwook Seo
    • 2
  • Yeong Gil Shin
    • 3
  1. 1.School of Computer Science and Engineering, Seoul National University, San 56-1, Shilim-Dong, Kwanak-Gu, Seoul 151-742, Korea e-mail: lemon@cglab.snu.ac.krKR
  2. 2.Department of Computer Science, University of Maryland at College Park, MD 20770, USA e-mail: jinwook@cs.umd.eduUS
  3. 3.School of Computer Science and Engineering, Seoul National University, San 56-1, Shilim-Dong, Kwanak-Gu, Seoul 151-742, Korea e-mail: yshin@cglab.snu.ac.krKR

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