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The Visual Computer

, Volume 34, Issue 6–8, pp 925–936 | Cite as

Navigation in AR based on digital replicas

  • Ojaswa SharmaEmail author
  • Jalaj Pandey
  • Hammad Akhtar
  • Gaurav Rathee
Original Article

Abstract

In this paper, we address the two main topics of 3D navigation and space identification within the context of mixed reality. Creating navigable digital replicas from real-life buildings is a cumbersome task. We present a mostly automated pipeline to process 3D geometry created from architectural blueprints. We discuss a coherent procedural approach to build the topological information required for navigation and a semiautomatic generation of hierarchical tags for identification of spaces. The geometric and topological information along with tags is stored in a spatial database. We address challenges in automating the entire process such that manual effort is reduced to minimal. Our approach to asset creation enables navigation and identification in both indoor and outdoor spaces. Such a digital infrastructure is central to any VR and AR system that utilizes these assets for further computations.

Keywords

Geometric computation Space identification 3D navigation Indoor positioning Augmented reality 

Notes

Acknowledgements

This research was supported by Science and Engineering Research Board (SERB) of Department of Science and Technology (DST) of India (Grant No. ECR/2015/000006).

Compliance with ethical standards

Conflict of interest

The authors declare that they have no conflict of interest.

Supplementary material

Supplementary material 1 (mp4 40312 KB)

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Copyright information

© Springer-Verlag GmbH Germany, part of Springer Nature 2018

Authors and Affiliations

  1. 1.Indraprastha Institute of Information Technology DelhiNew DelhiIndia

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