The Visual Computer

, Volume 33, Issue 6–8, pp 761–768 | Cite as

Feature-preserving procedural texture

Original Article
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Abstract

This paper presents how to synthesize a texture in a procedural way that preserves the features of the input exemplar. The exemplar is analyzed in both spatial and frequency domains to be decomposed into feature and non-feature parts. Then, the non-feature parts are reproduced as a procedural noise, whereas the features are independently synthesized. They are combined to output a non-repetitive texture that also preserves the exemplar’s features. The proposed method allows the user to control the extent of extracted features and also enables a texture to edited quite effectively.

Keywords

Procedural texturing Feature preservation Texture analysis Noise by example 

Notes

Acknowledgements

This work was supported by the National Research Foundation of Korea (NRF) Grant funded by the Korea government (MSIP) (No. NRF-2016R1A2B3014319) and by Institute for Information and Communications Technology Promotion (IITP) Grant funded by the Korea government (MSIP) (No. R0115-16-1011).

Supplementary material

Supplementary material 1 (mp4 8698 KB)

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Copyright information

© Springer-Verlag Berlin Heidelberg 2017

Authors and Affiliations

  1. 1.Korea UniversitySeoulSouth Korea

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