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The Visual Computer

, Volume 24, Issue 10, pp 881–888 | Cite as

A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering

  • Marius Preda
  • Paulo Villegas
  • Franciso Morán
  • Gauthier Lafruit
  • Robert-Paul Berretty
Original Article

Abstract

Most current multiplayer 3D games can only be played on dedicated platforms, requiring specifically designed content and communication over a predefined network. To overcome these limitations, the OLGA (On-Line GAming) consortium has devised a framework to develop distributive, multiplayer 3D games. Scalability at the level of content, platforms and networks is exploited to achieve the best trade-offs between complexity and quality.

Keywords

3D graphics compression and adaptation On-line games 

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Copyright information

© Springer-Verlag 2008

Authors and Affiliations

  • Marius Preda
    • 1
  • Paulo Villegas
    • 2
  • Franciso Morán
    • 3
  • Gauthier Lafruit
    • 4
  • Robert-Paul Berretty
    • 5
  1. 1.Institut TELECOM, TELECOM et Management SudParis, ARTEMISEvryFrance
  2. 2.Telefónica I+DMadridSpain
  3. 3.Universidad Politécnica de MadridMadridSpain
  4. 4.Interuniversitair Micro Electronica CentrumLeuvenBelgium
  5. 5.Philips ResearchEindhovenThe Netherlands

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