The Visual Computer

, Volume 21, Issue 8, pp 551–558

Character animation creation using hand-drawn sketches

original article

DOI: 10.1007/s00371-005-0333-z

Cite this article as:
Chen, BY., Ono, Y. & Nishita, T. Visual Comput (2005) 21: 551. doi:10.1007/s00371-005-0333-z

Abstract

To create a character animation, a 3D character model is often needed. However, since humanlike characters are not rigid bodies, to deform the character model to fit each animation frame is tedious work. Therefore, we propose an easy-to-use method for creating a set of consistent 3D character models from some hand-drawn sketches while keeping the projected silhouettes and features of the created models consistent with the input sketches. Since the character models possess vertexwise correspondences, they can be used for frame-consistent texture mapping or for making character animations. In our system, the user only needs to annotate the correspondence of the features among the input-vector-based sketches; the remaining processes are all performed automatically.

Keywords

Cel animation Nonphotorealistic rendering 3D morphing Consistent mesh parameterization Sketches 

Copyright information

© Springer-Verlag 2005

Authors and Affiliations

  1. 1.National Taiwan UniversityTaiwan
  2. 2.The University of TokyoJapan

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