The Visual Computer

, Volume 21, Issue 5, pp 303–328

A survey on participating media rendering techniques

  • Eva Cerezo
  • Frederic Pérez
  • Xavier Pueyo
  • Francisco J. Seron
  • François X. Sillion
original article

DOI: 10.1007/s00371-005-0287-1

Cite this article as:
Cerezo, E., Pérez, F., Pueyo, X. et al. Vis Comput (2005) 21: 303. doi:10.1007/s00371-005-0287-1

Abstract

Rendering participating media is important for a number of domains, ranging from commercial applications (entertainment, virtual reality) to simulation systems (driving, flying, and space simulators) and safety analyses (driving conditions, sign visibility). This article surveys global illumination algorithms for environments including participating media. It reviews both appearance-based and physically-based media methods, including the single-scattering and the more general multiple-scattering techniques. The objective of the survey is the characterization of all these methods: identification of their base techniques, assumptions, limitations, and range of utilization. It concludes with some reflections about the suitability of the methods depending on the specific application involved, and possible future research lines.

Copyright information

© Springer-Verlag 2005

Authors and Affiliations

  • Eva Cerezo
    • 1
  • Frederic Pérez
    • 2
  • Xavier Pueyo
    • 2
  • Francisco J. Seron
    • 1
  • François X. Sillion
    • 3
  1. 1.Advanced Computer Graphics Group (GIGA), Computer Science DepartmentUniversity of ZaragozaSpain
  2. 2.Girona Graphics Group (GGG), Computer Science DepartmentUniversity of GironaSpain
  3. 3.ARTIS-GRAVIR LaboratoryINRIAFrance

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