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Informatik-Spektrum

, Volume 37, Issue 6, pp 547–557 | Cite as

Erstellung, Steuerung und Evaluation von Serious Games

Authoring, Control and Evaluation of Serious Games
  • Stefan GöbelEmail author
  • Florian Mehm
  • Viktor Wendel
  • Johannes Konert
  • Sandro Hardy
  • Christian Reuter
  • Michael Gutjahr
  • Tim Dutz
HAUPTBEITRAG SERIOUS GAMES

Zusammenfassung

Serious Games sind hochkomplex. Sie verbinden Game-Technologien und spielerische Konzepte mit weiteren Technologien und relevanten Konzepten für die verschiedenen Einsatzgebiete von Serious Games. Im Beitrag werden wissenschaftlich-technische Methoden, Konzepte und Software-Lösungen zur Erstellung, Steuerung und Evaluation von Serious Games vorgestellt, die in der Gruppe Serious Games am Fachgebiet Multimedia Kommunikation der TU Darmstadt entwickelt wurden. Praxisbeispiele umfassen die Bereiche Bildung und Training sowie Sport und Gesundheit.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2014

Authors and Affiliations

  • Stefan Göbel
    • 1
    Email author
  • Florian Mehm
    • 1
  • Viktor Wendel
    • 1
  • Johannes Konert
    • 1
  • Sandro Hardy
    • 1
  • Christian Reuter
    • 1
  • Michael Gutjahr
    • 1
  • Tim Dutz
    • 1
  1. 1.Fachgebiet Multimedia-Kommunikation (KOM)Technische Universität DarmstadtDarmstadtDeutschland

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