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The Visual Computer

, Volume 16, Issue 7, pp 411–436 | Cite as

Whole-body modelling of people from multiview images to populate virtual worlds

  • Adrian Hilton
  • Daniel Beresford
  • Thomas Gentils
  • Raymond Smith
  • Wei Sun
  • John Illingworth
Original article

In this paper a new technique is introduced for automatically building recognisable, moving 3D models of individual people. A set of multiview colour images of a person is captured from the front, sides and back by one or more cameras. Model-based reconstruction of shape from silhouettes is used to transform a standard 3D generic humanoid model to approximate a person's shape and anatomical structure. Realistic appearance is achieved by colour texture mapping from the multiview images. The results show the reconstruction of a realistic 3D facsimile of the person suitable for animation in a virtual world. The system is inexpensive and is reliable for large variations in shape, size and clothing. This is the first approach to achieve realistic model capture for clothed people and automatic reconstruction of animated models. A commercial system based on this approach has recently been used to capture thousands of models of the general public.

Key words: Avatar – Virtual human – Whole-body modelling – 3D vision – VRML 

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Copyright information

© Springer-Verlag 2000

Authors and Affiliations

  • Adrian Hilton
    • 1
  • Daniel Beresford
    • 1
  • Thomas Gentils
    • 1
  • Raymond Smith
    • 1
  • Wei Sun
    • 1
  • John Illingworth
    • 1
  1. 1.Centre for Vision, Speech and Signal Processing, University of Surrey, Guildford GU25XH, United Kingdom e-mail: a.hilton@surrey.ac.uk, http://www.ee.surrey.ac.uk/Research/VSSP/3DVision/VirtualPeopleUK

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