Discrete & Computational Geometry

, Volume 4, Issue 5, pp 423–432 | Cite as

A fast las vegas algorithm for triangulating a simple polygon

  • Kenneth L. Clarkson
  • Robert E. Tarjan
  • Christopher J. Van Wyk


We present a randomized algorithm that triangulates a simple polygon onn vertices inO(n log*n) expected time. The averaging in the analysis of running time is over the possible choices made by the algorithm; the bound holds for any input polygon.


Line Segment Discrete Comput Geom Computational Geometry Recursive Call Vertical Segment 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag New York Inc. 1989

Authors and Affiliations

  • Kenneth L. Clarkson
    • 1
  • Robert E. Tarjan
    • 1
    • 2
  • Christopher J. Van Wyk
    • 1
  1. 1.AT&T Bell LaboratoriesMurray HillUSA
  2. 2.Department of Computer SciencePrinceton UniversityPrincetonUSA

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