On the structure of the teaching-learning interactive process
- 83 Downloads
This article is a follow-up to an earlier paper byMarchi andMiguel  in which a mathematical structure for the teaching-learning process has been developed. Now, possible paths for teaching in a given knowledge set and the possible choices open to different teachers and groups of students are investigated. Furthermore, considering that teachers and students are in an interactive situation, an optimal global procedure corresponds exactly to the concept of equilibrium point. The existence proof gives rise to a constructive algorithm which would allow using the results for practical applications.
KeywordsEquilibrium Point Economic Theory Game Theory Early Paper Interactive Process
Unable to display preview. Download preview PDF.
- Burger, E.: Einführung in die Theorie der Spiele. Berlin, W. De Gruyter, 1959. (English translation: Prentice Hall 1963).Google Scholar
- Marchi, E.: On Urban Traffic. Proc. Symposium on Mathematical Methods of Economics. Warsaw, 1972 (to appear), a.Google Scholar
- -: On the Decomposition of General Extensive Games. Journal London Mathem. Soc. (to appear), b.Google Scholar
- -, andO. Miguel: On the Competitive Aspect of the Teaching-Learning Process. International Journal of Game Theory 3, 1974.Google Scholar
- Owen, G.: Game Theory. W. B. Saunders Co., Philadelphia, Pa., 1968.Google Scholar
- Parthasarathy, T., andT. E. S. Raghavan: Some Topics in Two-Person Games. American Elsevier Publishing Co. Inc., New York, N. Y. 1971.Google Scholar
- Rapoport, A.: N-Person Game Theory. The University of Michigan Press, 1970.Google Scholar
- Suppes, P.: Behavioristic Foundations of Utility. Econometrica,29, 2, 186–292, 1961.Google Scholar
- von Neumann, J., and O.Morgenstern: Theory of Games and Economic Behavior. Princeton University Press, 3rd ed. 1957.Google Scholar