AI & SOCIETY

, Volume 12, Issue 1–2, pp 71–77

Simulator-mediated acquisition of a dynamic control skill

Article

Abstract

Uses of stored skill-models to accelerate simulator-based real-time training in a control skill are discussed. A real-time coach must deliver advice at three levels: (1) what to do next, (2) what to watch for, and (3) what went wrong. Human learning and machine learning results are presented using different screen representations of a pole-and-cart balancing task.

Keywords

Human-centred design Learning systems Real-time tasks Simulators Variability 

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Copyright information

© Springer-Verlag London Limited 1998

Authors and Affiliations

  1. 1.Department of PsychologyUniversity of StrathclydeUK
  2. 2.Al Applications InstituteUniversity of EdinburghUK

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