Introduction

Waves on the ocean surface create myriads of air bubbles [1] that rise to the surface and burst. During rise, bubbles can interact with particles suspended in the water [2,3,4,5,6,7] and enrich particle concentration prior to bubble burst by bubble scavenging [8,9,10,11,12]. At burst, bubbles eject fine water droplets into the air, either in the form of film droplets or jet droplets of various size depending on bubble diameter [13,14,15,16,17,18,19,20,21]. This process is associated with aerosol production [10, 22,23,24,25], including bacteria [26, 27] and organic compounds [28]. Besides these, bursting can also lead to the ejection of microplastic particles into the air [29,30,31,32,33] similar to microplastic ejection by impacting raindrops [34].

Knowing the concentration of microplastic particles in the sea surface microlayer (SML) is key for estimating environmental relevance of this water-air transport. Experimental studies show large local variations in marine microplastic particle concentration [35,36,37,38], and find that concentration at the SML is largely enhanced compared to bulk concentration [39,40,41], yet don’t identify the mechanisms leading to this difference in concentration between SML and bulk.

In this work we investigate vertical microplastic transport in the water column with the bubble scavenging mechanism by using computer simulations. Specifically we aim to understand the impact of particle wetting properties on transport efficiency.

Methods

Volume-of-Fluid lattice Boltzmann method

In this work we use the Volume-of-Fluid (VoF) lattice Boltzmann method (LBM) implementation FluidX3D [34, 42,43,44,45,46,47] that has been extended to simulate rising bubbles with Hoshen-Kopelman [48] volume tracking and the ideal gas law

$$\begin{aligned} p\,V=n\,R\,T=\textrm{const.} \end{aligned}$$
(1)

The method is thoroughly validated in [34, 44,45,46,47, 49]. VoF provides three classes of Cartesian grid points – fluid, interface and gas. The fluid phase is simulated with regular LBM, the interphase is kept sharp at a thickness of one lattice cell and handles surface tension, and the gas phase is not simulated and treated as vacuum. To accommodate for bubbles, all separate gas domains are tracked with a Hoshen-Kopelman approach, computing their volume and pressure. Since our simulations are isothermal, the product \(p\,V\) must remain constant, which is ensured by modifying density in reconstructed gas equilibrium populations in the VoF-LBM model. Special consideration is given to events when a bubble splits in two or more smaller bubbles or when two or more bubbles merge, for which trigger events are detected [47].

Immersed-boundary method

Microplastic particles are modeled by the immersed-boundary method (IBM) as in [34, 42]. A single IBM point-particle (with an effective hydrodynamic diameter of the lattice constant) corresponds to one microplastic particle. These IBM particles are neutrally buoyant and do not interact with each other, reflecting the natural situation where the microplastic concentration is expected to be rather low (between 1 to 7 particles per liter [35, 50]). Neutral buoyancy simplifies the IBM to one-way-coupling, meaning particles are only passively advected by the velocity field and interface forces and do not exert forces back on the fluid. In addition, the non-interaction allows us to simulate high particle concentrations for statistically meaningful results and then linearly scale down concentrations to environmental estimates. Unlike in an experiment, where such a large concentration would significantly increase Einstein viscosity, there is no change in viscosity in the simulation as the particles are modeled as point-particles rather than spheres.

For this study, the interaction of the particles with the water surface is critical. We consider two scenarios:

  1. 1

    Non-sticky particles: Particles are only prevented from leaving the water phase with a repelling hard potential as in [34].

  2. 2

    Sticky particles: Particles are prevented from leaving the water phase with a repelling hard potential as in [34], but additionally, once entering the direct vicinity of the water surface (distance of one lattice cell or less), a second attracting hard potential locks them onto the surface.

A technical difficulty in both situations is that the exact surface position in VoF-LBM is unknown. Hence the approach is to apply a repelling force if during trilinear velocity interpolation for a particle on the grid, at least one of the eight grid points is gas. The force is applied by replacing the unknown velocity of the gas point with the lattice speed of sound (\(\frac{1}{\sqrt{3}}\) grid cells per time step, the fastest velocity possible in LBM units) in direction opposed to the local surface normal approximation. In case of a sticky surface, an attractive force is applied if at least one of the eight points is interface. This is done by adding the lattice speed of sound in the direction of the local surface normal approximation to the fluid velocity at the interface point.

In nature, other electrostatic interactions between particles bubble vortex also play a role [51], which are neglected by our simplified model. Further, the shear forces in the bubble vortex may separate particle aggregates and enhance particle fragmentation, but these effects are also not taken into account, as we only study non-interacting, single particles.

Simulation parameters

All simulations are carried out with these parameters for water: kinematic shear viscosity \(\nu =1.0\cdot 10^{-6}\,\frac{\textrm{m}^2}{\textrm{s}}\), density \(\rho =1000\,\frac{\textrm{kg}}{\textrm{m}^3}\), surface tension \(\sigma =0.072\,\frac{\textrm{kg}}{\textrm{s}^2}\), gravitational acceleration \(g=9.81\,\frac{\textrm{m}}{\textrm{s}^2}\). To eliminate one possible complication in the model, the microplastic particles have neutral buoyancy with a density of \(\rho_{p}=1000\,\frac{\textrm{kg}}{\textrm{m}^3}\).

With a resulting Bond number of \({Bo}=2.18\) and Morton number \({Mo}=2.63\cdot 10^{-11}\), the expected bubble behavior is between “spherical” and “wobbling” [52]. This behavior is matched by our simulations (Figs. 1 and 3).

Fig. 1
figure 1

Illustration of the simulation for the rising bubble (particles do not stick to the bubble). The bubble ascends in a spiral as a result of non-laminar flow. Particles are colored by initial z-position. Images are not in uniform time intervals, but in uniform intervals of traveled distance. This figure is provided as a video in the Supplementary file

Results and discussion

Rising bubbles in a water column can pick up particles in a process known as bubble scavenging [8,9,10,11,12]. Other works have already found that the microplastic concentration at the water surface is enriched [39,40,41], yet the mechanism for this enrichment is not identified. This suggests that bubble scavenging may apply to microplastic particles as well. We quantify this on a model system with computer simulations.

It is expected that weathered particles in nature stick less to the water surface due to their increased hydropilicity [7, 53,54,55]. Thus we separately investigate the transport of weathered, non-sticky particles, and clean, sticky particles.

The simulation box geometry is \(1.6\,\textrm{cm}\times 1.6\,\textrm{cm}\times 12.8\,\textrm{cm}\) (Figs. 1 and 3) and the boundaries in horizontal directions are periodic. One bubble with diameter \(d_{b}=4\,\textrm{mm}\) is initially placed at \(z_{\textrm{initial}} =d_{b}\) and the simulation is terminated once the bubble reaches the position \(z_{\textrm{final}} = 32\,d_{b}-d_{b}\), so the bubble travels a total distance of \(h_{b}=12\,\textrm{cm}\). The microplastic particle concentration is set to \(C=10^5\) particles per \(\textrm{cm}^{3}\). The total particle count is about 3269298 with slight variation depending on lattice resolution in the simulation. A concentration this high allows to obtain accurate particle counts with just a single simulation. In simulation units, the bubble diameter is set to \(d_{b}^{\textrm{sim}}=74\). This corresponds to the maximum box size allowed by the 40GB GPU memory on the Nvidia A100 which is used in the present simulations.

The simulated bubble travels the distance of \(h_{b}=0.12\,\textrm{m}\) in \(t=0.88\,\textrm{s}\), resulting in an average velocity of \(136\,\frac{\textrm{mm}}{\textrm{s}}\) (equivalent to Reynolds number \({Re}=545\)), less than the experimental value of approximately \(200\,\frac{\textrm{mm}}{\textrm{s}}\) [56]. This is expected, because in the simulation, the bubble starts with zero velocity and the flow needs to accelerate first. The behavior of a mostly spherical, wobbling bubble matches experimental findings [52].

Transport of non-sticky particles

Figure 1 shows the simulation of the rising bubble where particles do not stick to the water surface. At first the bubble rises straight, but after the initial acceleration phase it pursues a spiraling trajectory, visible when it goes behind the slice of visualized particles and then comes back to front. This rotational behavior is consistent with experimental observations [51, 57]. At the end of the image series, the bubble passes half-way through the lateral periodic boundaries. Particles are colored by their initial z-position to be able to see where particles move in the vertical direction. A plume of particles is clearly visible in the lower half of the column, where the bubble still has been traveling in the plane of visualized particles.

In perfectly laminar flow and in the absence of additional effects beyond hydrodynamics, net particle transport through entrainment – particles dragged up by the flow around the bubble – would be impossible due to symmetry of the flow. Only when leaving the laminar regime, this transport mode is possible. Observations indicate that hydrophobic particles then may drop into the sub-bubble vortex [57]. The \(4\,\textrm{mm}\) diameter bubble is well outside the laminar flow regime at \({Re}=545\), reflected in the clearly asymmetric distribution of traveled vertical particle distance in Fig. 2.

Fig. 2
figure 2

The distribution of the vertical travel distance of microplastic particles relative to the travel distance of the bubble. In this simulation, particles do not stick to the bubble. The vast majority of values are around 0 (logarithmic scale), but the distribution clearly is asymmetric towards positive distances, indicating particle entrainment as a consequence of non-laminar flow

When taking the average of the traveled vertical distance for all particles and dividing by the traveled vertical distance of the bubble, \(h_{avg,rel}=\frac{1}{h_{b}}\frac{1}{N}\sum_{i=1}^{N} h_{i}=-8.56\cdot 10^{-4}\), with \(N=3269298\), the value is negative. This is expected, because the bubble volume, devoid of particles, starts at the bottom and moves to the top, so the fluid containing the particles has a net downward movement. To compute the net particle movement, the number of particles expected in the bubble volume \(N_{b}=C\cdot \frac{\pi }{6}\,d_{b}^{3}=3351\), times the distance traveled by the bubble \(h_{b}=0.12\,\textrm{m}\) is added:

$$\begin{aligned} h_{avg,rel,net}= & {} \frac{1}{h_{b}}\frac{1}{N+N_{b}}\left( N_{b}\,h_{b}+\sum_{i=1}^{N} h_{i}\right)= \end{aligned}$$
(2)
$$\begin{aligned}= & {} \frac{1}{h_{b}}\frac{1}{N+N_{b}}\left( N_{b}\,h_{b}+h_{avg,rel}\,N\,h_{b}\right)= \end{aligned}$$
(3)
$$\begin{aligned}= & {} \frac{1}{N+N_{b}}\left( N_{b}+h_{avg,rel}\,N\right)= \end{aligned}$$
(4)
$$\begin{aligned}= & {} +1.69\cdot 10^{-4} \end{aligned}$$
(5)

So overall the net movement almost cancels out.

Transport of sticky particles

A possibly very efficient mechanism for particle transport is sticking of particles to the water-air interface of the bubble thus dragging the particles along with the rising bubble as shown in Fig. 3. Indeed, in simulations with sticking particles, the distribution of traveled vertical distance in Fig. 4 shows that the bubble picks up more and more particles along its ascent and transports them the remaining way up.

Fig. 3
figure 3

Illustration of the simulation for the rising bubble (particles stick to the bubble). Particles are colored by initial z-position. Images are not in uniform time intervals, but in uniform intervals of traveled distance. The rising bubble initially plunges a void in particle concentration that quickly disappears again due to mixing. This figure is provided as a video in the Supplementary files

Fig. 4
figure 4

The distribution of the vertical travel distance of microplastic particles relative to the travel distance of the bubble. Here particles stick to the bubble. The bubble picks up new particles along the entire distance of travel and transports them to the top, visible as a plateauing distribution highlighted by the red line

The average relative particle distance \(h_{avg,rel}=\frac{1}{h_{b}}\frac{1}{N}\sum_{i=1}^{N} h_{i}=+2.84\cdot 10^{-3}\) now is clearly positive. The net average relative particle distance

$$\begin{aligned} h_{avg,rel,net}=+3.86\cdot 10^{-3} \end{aligned}$$
(6)

then also is positive, meaning direct capture does enrich the particle concentration at the water surface.

Figure 4 shows the effects of both particle entrainment and direct capture. A plateau is visible from about \(0.4\,h_{b}\) to \(1.0\,h_{b}\) (red line). From this plateau we calculate an effective cross-section area in which any particle gets stuck to the ascending bubble: While the bubble travels between \(0.4\,h_{b}\) to \(1.0\,h_{b}\), traversing a distance of \(h=0.072\,\textrm{m}\), it picks up \(N=20369\) particles. With the known initial concentration of \(C=10^5\) particles per \(\textrm{cm}^{3}\), this number of particles corresponds to a fluid volume of \(V=\frac{N}{C}=2.0\cdot 10^{-7}\,\textrm{m}^{3}\) and cylindrical cross-section area \(A=\frac{V}{h}=2.83\cdot 10^{-6}\,\textrm{m}^{2}\). This is \(\frac{A}{(d_{b}/2)^{2}\,\pi }=23\%\) of the cross-section area of the bubble, along which the bubble picks up any particle that it encounters and transports it to the surface. In other words, particles in the inner part of the cylindrical column of water above the bubble, when following the streamlines in the flow field created by the bubble, get close enough to the water surface on the upper half of the bubble to stick to it.

Finally, we verify the influence of numerical grid resolution on our results. For lower simulation resolution, we find cross-section areas of \(29\%\) (\(d_{b}^{\textrm{sim}}=48\)), \(31\%\) (\(d_{b}^{\textrm{sim}}=32\)) and \(38\%\) (\(d_{b}^{\textrm{sim}}=24\)), all of which are similar to \(23\%\) in Fig. 4. The larger values for lower resolution are a result of the hard-potential around the bubble surface extending by one lattice point, so for a smaller bubble in simulation units, the relative thickness of the hard potential is larger, increasing the bubble radius of influence where particles adhere to the interface.

Conclusions

On the simulation model of a 4 mm diameter air bubble, we investigated the interactions between microplastic particles and air bubbles in water during bubble scavenging, when particle diameters are significantly smaller than the bubble diameter. We considered two possible mechanisms: entrainment – particles being dragged up in the non-laminar flow caused by the bubble – and direct capture – particles sticking to the bubble. The sticking mechanism is expected to be particularly relevant for hydrophobic microplastic particles. Pristine particles are indeed rather hydrophobic and thus tend to stick to bubbles, but become increasingly hydrophilic when left weathering in the environment, sticking less to bubbles. Our simulations indicate that the direct capture mechanism significantly increases vertical upward transport in the water column when bubbles are present. We therefore conclude that particle weathering may decrease upward transport in the water column during bubble scavenging. However, future laboratory experiments are needed to confirm our results.