Background

The prevalence of overweight and obesity in children has increased during the past decades and is associated with various physical (e.g., sleep apnoea, cardiovascular risk factors, type 2 diabetes) and psychosocial (e.g., social stigma linked to obesity) health problems in childhood [1]. Sedentary behaviours have been associated with obesity in childhood [2]. Sedentary behaviours can be defined as behaviours that require a minimal energy expenditure (1.0 – 1.5 metabolic equivalent units) and includes activities such as sitting and lying down [3]. A recent meta-analysis by Trembley and colleagues [2] showed that increased sedentary time was related to unfavourable body composition in 5- to 17-year-old boys and girls. Currently, evidence for a longitudinal positive relationship between sedentary time and body mass index (BMI) and more specific indicators of fat mass is insufficient [4]. Nevertheless, earlier studies have indicated that decreasing any type of sedentary time is associated with lower health risk in youth aged 5–17 years, independent from physical activity levels [2, 5]. Therefore, intervention programmes focusing on sedentary time are warranted.

The most prevalent sedentary behaviour in youth is electronic media use, especially TV viewing [6]. Recently developed guidelines on sedentary behaviour recommended that children should not spend more than two hours/day using TV/computer/electronic games [2]. However, mean levels of screen time in schoolchildren across Europe were found to exceed two hours per day [7, 8]. Between 25% and 40% of 11- to 15-year-old European and North-American children report watching TV more than three to four hours per day [7]. In addition, previous studies [810] have indicated that young adolescents played computer games for an average of 1–1.5 hours per day.

To date, several interventions that focus on reducing sedentary behaviours in general or specifically screen time have been developed, but their effectiveness on children’s screen time, sedentary time and BMI was small [1113]. Salmon and colleagues [14] attributed this limited effect to setting-specific interventions (i.e., home-based, school-based or community-based), suggesting that intervening across multiple settings (e.g., school- and home-based) may be more effective in changing children’s sedentary behaviours. Furthermore, earlier research found that parental rules/restrictions of screen-based behaviours, the number of TVs in the home and parental role modelling of sedentary behaviours were the three most important correlates of screen time in 10- to 12-year-olds [1519]. Studies examining correlates of screen time in children and adolescents have focused predominantly on TV viewing [14]. These factors indicate the significance of targeting the family in developing interventions that prevent sedentary behaviour.

The UP4FUN intervention is a school-based and family-focused pilot intervention aimed at reducing and breaking up sitting time at home and school in 10- to 12-year-old children in five European countries (Belgium, Germany, Greece, Hungary, Norway). This pilot intervention and its preliminary evaluation were part of the “EuropeaN Energy balance Research to prevent excessive weight Gain among Youth” (ENERGY)-project, a European Commission-funded project that aimed to develop and evaluate a theory-informed and evidence-based multi-component obesity prevention intervention for 10- to 12-year-old schoolchildren across Europe [20]. Unpublished findings by Vik and colleagues on the short-term effectiveness of the UP4FUN intervention suggest that the intervention was not effective in reducing total TV time and computer/game console use. Nevertheless, earlier research highlights the importance of conducting theory-driven mediation analysis of intervention data to understand the underlying mechanisms of change in sedentary behaviours, even if there is no intervention effect [14, 2123]. Mediation analyses can provide useful insights in the underlying working mechanisms of interventions even without significant intervention effect. For example, an intervention can effectively influence the presumed mediator if the mediator is not related to the outcome, which indicates that the presumed mediator is not a good predictor of the outcome. Intervention developers can subsequently decide to remove the intervention component targeting this presumed mediator. Alternatively, the presumed mediator may be associated with the outcome, but the intervention did not affect the mediator. In this case, other intervention strategies targeting this mediator are required [22]. Additionally, mediation of non-significant intervention effects is possible when inconsistent mediation occurs, namely inconsistent mediators can suppress the intervention effects [21, 22].

Van Stralen and colleagues [23] conducted a literature review on mediators of overweight prevention interventions in children and adolescents and found only three school-based studies [2426] that explored the mediators of interventions focusing on sedentary behaviours. Potential family mediators included were screen time rules and social norm but no significant mediators were found. Nevertheless, the authors suggested to further explore mediation effects of environmental variables (including parental factors) on sedentary behaviours, as these behaviours may not be well-considered, conscious behaviours but instead be influenced by individual biological factors, habit strength and parental factors [16, 23].

The purpose of the present study was to (i) examine the effects of the UP4FUN intervention on family-related factors, (ii) investigate associations between changes in these family-related factors associated with TV and computer/game console time and changes in children’s screen time (i.e., TV and computer/game console time), and (iii) determine the role of family-related factors in the UP4FUN intervention effects on TV and computer/console time in 10- to 12-year-old children.

Methods

Design and participants

This pilot intervention was tested in the autumn of 2011 using a pre-test post-test design including an intervention and a control condition in five European countries. The intervention condition included a six-week school-based family-focused intervention, and the control condition involved the usual school curriculum. A convenience sample of schools was recruited in each country and schools were paired according to size. Subsequently, schools were randomly allocated to the control or intervention group. In total 62 schools participated in the study with 31 intervention schools and 31 control schools. Study participants were 10- to 12-year old children and one of their parents. All participating countries obtained ethical approval from the relevant ethical committees and ministries. The study was approved by the Medical Ethics Committee of the University Hospital Ghent in Belgium; by the State Medical Chamber of Baden-Württemberg in Germany; by the Bioethics Committee of Harokopio University in Greece; by the Scientific and Ethics Committee of Health Sciences Council in Hungary; and by the National Committees for Research Ethics in Norway. The participating parents in all countries except Belgium provided their written consent through their child’s consent form, thereby also agreeing to the participation of one of the child’s parents. In Belgium, the participating parents consented by returning the parent questionnaire as passive informed consent were allowed by the ethics committee. The study is registered in the International Standard Randomised Controlled Trial Number Register (registration number: ISRCTN34562078; http://www.controlled-trials.com/isrctn/). More extensive information about the design and participants is reported elsewhere [27].

Intervention

A school-based family-focused pilot intervention focusing on reducing children’s sedentary behaviours in school and at home was developed and implemented over a six-week period.

Theoretical framework and behaviour change techniques

The development of the UP4FUN intervention was based on the five steps of the Model of Planned Promotion of Population Health [28] and the Intervention Mapping protocol [29]. Changing personal determinants of sedentary time (i.e., awareness, attitudes, preferences, self-efficacy) was considered important to promote self-regulation, because 10- to 12-year olds are likely to spend a considerable amount of non-supervised time at home. The intervention was also framed in a social ecological perspective [30] because of the clear influence of the physical and social home environment [19]. The taxonomy of behaviour change techniques [31] was applied to characterise the association between the determinants and intervention components (Table 1). The taxonomy of behaviour change techniques and intervention components was based on information gathered from systematic reviews, secondary data-analyses, focus group research and findings from stakeholder interviews about intervention ideas.

Table 1 The UP4FUN intervention by social ecological level, determinant, behaviour change techniques* and program components

At the individual level, the following behaviour change techniques were applied to target the determinants knowledge, attitude, awareness, automaticity, preference, self-efficacy, and role modelling of the pupils: information about the behaviour-health link, self-monitoring with normative feedback on behaviour and goal setting with self-rewards, use of prompts/prompt practice and identification as role models. The main targets at the interpersonal level were the parents, but the children could define who in their home should help them. They were also encouraged to ask for and offer help to their peers. Planning for social support and social change was therefore the most used change technique at the interpersonal level, but the following additional techniques were used to target parents’ knowledge, awareness of child behaviour, role modelling, rules and restrictions and physical availability of screens at home: information about the behaviour-health link, agreement on a behavioural contract, monitoring of child behaviour, opportunities for social comparison and identification as role models. Finally, at the organisational level, the teacher was provided information about the behaviour-health link and trained to model breaking-up sitting time and to use prompts and cues to remember to do so. In Table 1, the practical application of these behaviour change techniques in the UP4FUN intervention can be found. Additionally, pretesting was conducted in all five countries to test the core intervention components and identify any substantial cultural differences. More extensive information about the underlying theoretical frameworks and the pretesting phase are described in Lien and colleagues [27].

Description of the UP4FUN intervention program

The name UP4FUN was chosen to remind the pupils to get UP and engage in FUN alternatives to sitting. A design company developed the material so that it should appeal to children of both genders across Europe through a general youth culture image, and inspire to activity and fun without promoting organised sports. The intervention included 6 phases (6 weeks) with 1–2 lessons per phase/week (Table 2). These lessons introduced the topic of the phase, followed by tasks in school, messages to the family and tasks at home in the 6 newsletters to parents/family. Each newsletter contained 2–3 pages and was designed to transfer the children’s personalised messages from school to home (e.g., about the results of their sitting time registration and their personal goal for change) and to work on the topic of the phase through tasks at home. During the intervention, motivating factors (economic incentives) were used to support the fun part of the intervention (i.e., step counters and stickers) and the social commitment to the message (i.e., bracelet with UP4FUN embossed). The program ended with a Family Fun Event in phase 6. The aim of this event was to summarise the project, share experiences and raise continued support for the main message. Alternatively, this concluding event could be done in class. Newsletter 6 aimed to convey the main results from this event (Table 2 details the six phases). More information about the intervention can be found elsewhere [27].

Table 2 The UP4FUN intervention - the phases, the NEWS and the tasks

Measurements

Measurements were conducted according to standardised protocols [27], and data were collected before (September/October 2011) and after the intervention (November/December 2011). The children completed questionnaires during school time and received the parent questionnaire in a closed envelope to take home for completion by one of their parents.

Child screen time (TV and computer time)

Time spent on TV viewing and computer/console use was assessed separately by two questions asking the children how many hours they usually spend watching TV and using computer/console on a weekend and weekday, respectively. The outcome variable “TV viewing” included watching all TV programs and films (also DVD) on a TV or on a computer”. Computer/console” use was defined as playing games on a computer, games console or mobile phone and using the Internet for leisure activities such as chatting, e-mailing, surfing, and Facebook.

Average TV and computer/console time per day was calculated by multiplication of the number of days per week and screen time per day in hours divided by 7.

Parental measures (demographics, family-related factors)

In the parent questionnaire, demographics, self-reported levels of screen time and other family-related factors associated with screen time were assessed.

Age, weight, height, sex, and educational level of both parents were asked in the parent questionnaire. Educational level was categorised as ‘none of the parents had education for 14 years or more’ and ‘one or both parents had education for 14 years or more’ , which approximately distinguishes between families with at least one parent or caregiver with medium-level vocational training or higher education and families in which both parents were lower educated.

Questions about screen time on the parental questionnaire were similar to those in the child questionnaire; screen use was assessed by frequency questions referring to a usual day.

The following family factors (i.e., the hypothesized mediators) were assessed in the parental questionnaire: availability of screens, strictness/permissiveness, monitoring, rules, avoiding being a negative role model, physical activity and sport behaviour of parent, and active family trips. Table 3 shows the exact formulations of the family-related questionnaire items and their psychometric characteristics. The items were based on and informed by the Pro Children and ENDORSE parent questionnaires [32, 33]. The items had a five-point answering format. Exploratory factor analyses showed that some items could be collapsed into the following subscales: ‘strictness related to screen time’ , and ‘active family trips’ (Table 3). The subscales and other singular family-related items were used as mediator variables in the model.

Table 3 The most relevant questionnaire items and their psychometric characteristics

Validity and reliability of the measurements

Used items were based on valid and reliable items from the earlier ENERGY-cross-sectional study, the validity and reliability of these items were tested in a study among 10- to 12-year-old children (n = 730 in the test-retest reliability study; n = 96 in the construct validity study) and one of their parents (n = 316 in the test-retest reliability study; n = 109 in the construct validity study) in six European countries. The item of TV time in the child questionnaire had a good test-retest reliability (ICC = 0.68) and construct validity (0.70), and the computer item had a moderate test-retest (ICC = 0.54) but a weak construct validity (ICC = 0.28). More information can be found in Singh et al. [34]. Concerning the family factors related to screen time, all items showed good to excellent test-retest reliability as indicated by ICCs > 0.66. Construct validity was moderate to excellent for all items except one, as indicated by ICCs > .51. More information can be found in Singh et al. [35]. Additionally, a test-retest reliability study was conducted on the UP4FUN child and parent questionnaires. A convenience sample of six schools was selected in autumn 2011: one school in Belgium, four schools in Hungary and one school in Norway, including 143 pupils and 105 parents. The test-retest reliability showed good values for the items included in this paper (ICCs ranged from 0.51 to 0.80) [36].

Statistical analyses

Preliminary descriptive analyses of sample characteristics were conducted using SPSS (version 21). A complete cases design was used for conducting the analyses for both behaviours. Only children who had valid measurements for TV and computer time at both pre- and post-test, respectively, and whose parents completed the questionnaire at pre- and post-test were included.

Residualised change scores of screen behaviours (TV and computer/game console time) were computed by regressing screen time scores at post-test onto screen time scores at pre-test. The resulting residualised scores can be interpreted as the change in screen time between pre- and post-test, adjusted for pre-test scores. Similarly, residual change scores of the family-related items were calculated. The residuals were checked for normality and were considered acceptable.

Multilevel linear regression analyses (2-level: children within schools) were conducted using MLwiN version 2.22 to provide answers to the three research questions. To assess mediating effects, the product-of-coefficient test of MacKinnon was used [21]. The first step in the mediation analyses was to investigate the intervention effect on the outcome variable (c-path). However, the main effect of the intervention on both screen behaviours (TV and PC/console use) was already described by Vik et al. (unpublished data). The second step was to estimate the effect of the intervention on changes in the potential mediator (Action theory test: a coefficient). The third step was to estimate 1) the independent association of changes in the potential mediator and changes in the outcome controlling for the effect of the intervention (Conceptual theory test: b coefficient); and 2) the effect of the intervention on changes in the outcome variable controlling for changes in the potential mediator (c’-path). To represent the mediated effect, the product of the two coefficients (a coefficient*b coefficient), was calculated [21]. The statistical significance of the mediated effect was estimated by dividing the product-of-coefficient (a*b) by its standard error. For the calculation of the standard error the Sobel test was used (SEab = √(a2*SEb 2 + b2*SEa 2). Significance was set at the p < 0.05 level. All analyses were adjusted for the children’s age, children’s gender, parents’ years of education and country, as these constructs were significantly associated with the outcome variables. Additionally, the need for country-specific mediation analyses was checked by examining the moderating role of country on the intervention effects. In models with the different family-related variables and TV and computer/game console time used separately as the outcomes, a test for interaction between country of residence and the intervention was conducted. However, no country-specific analyses were conducted as country was not a significant moderator of the intervention effect on screen time.

Results

Sample characteristics

In total, 3325 children and 2945 parents completed the pre-test questionnaire in the five countries, from which 1949 and 1940 children and parents, respectively, had valid data for both the pre and post-test measurements of TV and computer/game console time and family factors. Characteristics of the pre-test sample are shown in Table 4.

Table 4 Characteristics of the European children in the intervention and control group at pretest (September 2011)

Mediation analyses

Intervention effect (c-path)

As reported by Vik et al. (unpublished), no significant intervention effects were found for total TV and computer/game console time (in the current dataset: cpre-post TV time = -0.020(0.026), p = 0.37; and cpre-post Computer time = -0.029(0.036), p = 0.38). No country-specific analyses were conducted as country was not a significant moderator of the intervention effect on screen time.

Action theory test (a coefficient)

The intervention did not lead to significant changes in any of the family-related factors related to either TV or computer/game console time (Table 5). No country-specific analyses were conducted, as country was not a significant moderator of the intervention effect on the family-related variables.

Table 5 Action and conceptual theory test, and mediation effects of the family-related factors on the UP4FUN intervention effect (conducted in 2011 among European children)

Conceptual theory test (b coefficient)

Changes in almost all family-related factors related to TV time, except for avoiding negative role modelling, parental physical activity (PA) and family trips, were significantly associated with changes in children’s TV time. Positive associations with TV time were found for parental TV time and number of TVs at home. In contrast, parental monitoring, negotiating, rules and strictness, and sport behaviour were inversely related to TV time. Four of the 11 family-related factors were significantly related to children’s computer/game console time. Parental strictness and monitoring were negatively associated with computer/game console time. Parental modelling, and availability of consoles at home were positively related to children’s screen time (Table 5).

Mediated effects

None of the examined family-related factors showed a mediating effect on changes in screen time (Table 5). This result was because the intervention had no significant effect on these family factors.

Discussion

The six-week UP4FUN pilot intervention is one of the first interventions aimed at reducing and breaking up sitting time in children both at school and home through a school-based and family-focused prevention programme. The present study explored if changes in the family factors mediated the UP4FUN intervention effects on TV and computer/console time in 10- to 12-year-olds in Europe.

Notwithstanding the systematic and careful development based on theory, explorative research using stakeholders, and earlier experimental evidence, the UP4FUN intervention did not result in significant changes in the screen time of the children (unpublished data). Additionally, the present study has observed that no intervention effects were found on the family-related factors (i.e., the hypothesised mediators). This failure of intervention effects on the family factors may have several causes. First, this study was a pilot test of only six weeks with the main aim to test the feasibility of the intervention. Second, the family intervention may not have been adequately implemented in the intervention schools. Based on the process evaluation results, the family component did not reach a substantial number of parents [37]. Third, the insignificance of the intervention might be due to the family intervention components and/or strategies not being appealing/motivating, effective or extensive enough to change family-related factors despite the strategies being based on focus group research with parents of 10- to 12-year-olds conducted as part of the ENERGY-project. This qualitative study assessed parents’ perspectives about parental participation in school-based obesity prevention [38]. However, these focus groups also indicated that involving and motivating parents is difficult, so even if an intervention is able to reach the parents, they are not always eager to participate actively. The preliminary process evaluation supported this hypothesis, as not all parents read the newsletters despite receiving them, and few parents participated in the family fun event [37]. More experimental research is needed to find effective strategies to target the home environment [39]. A fourth explanation for the non-significance of the action theory could be that measures of the family-related factors were not sensitive enough to measure change [21, 40].

Despite the lack of an intervention effect on screen time and the family-related factors, significant associations of changes in family factors and changes in children’s screen time were found. Changes in four family-related factors (parental modeling, monitoring, strictness, availability of TVs and game consoles) were significantly associated with changes in both children’s TV and computer/game console time, which indicated their importance as potential determinants of children’s screen time. These results support earlier findings that indicate associations between greater screen time in children and greater parental screen-related behaviours, more sedentary opportunities at home (e.g., number of TVs, computers, games), and less rules/restrictions related to screen time [1518]. Therefore, our study adds longitudinal evidence to these associations and consequently affirms that changes in the family factors and home environment are indeed important for reducing screen time in school-aged children. Future interventions focusing on reducing screen time should therefore include effective strategies targeting these factors. Whereas school-based interventions appear to be the default choice [41, 42], we may need to reconsider and explore better ways to include parents and target the home environment. The recent community-based interventions aiming to improve energy balance-related behaviours and reduce obesity risk in children may be a way forward [43].

To our knowledge, this is one of the first sedentary behaviour intervention studies that intervenes both at school and home, as well as one of the first examining family factors as mediators of a school-based, family-focused sedentary behaviour intervention in children. Moreover, in contrast to earlier studies focusing on associations between family-related factors and screen behaviours (e.g., mainly TV viewing), a large range of family-related factors were investigated for both TV viewing and computer/game console use separately. Therefore, this study also adds to the current literature information concerning relations between the home environment and children’s screen time. Another strength of this study was the large sample of children and parents from multiple European countries that participated in the pre- and post-test assessing sedentary behaviours and their determinants.

A few limitations of the study need to be mentioned as well. First, screen time and family-related factors were based on self-report and therefore might be answered to in a socially desirable way. Moreover, to limit the burden on the participants, single items to measure the family-related factors were used which could increase measurement error. Nevertheless, the included measures showed good test-retest reliability. Second, because convenience samples of schools in the participating countries were recruited, study results of the pilot intervention study cannot be generalised. Another limitation is the unequal distribution in the participation of mothers and fathers in the UP4FUN study. Only a small amount of participating parents were fathers. Earlier studies underline the limited available paternal data [44, 45]. Additionally, given the low child–parent agreement in reporting health behaviours and their determinants, the inclusion of both parents of a family - if feasible - may increase the measurement quality [44].

Conclusion

The UP4FUN pilot intervention was not effective in reducing screen time in children or in changing family-related factors. Nevertheless, significant associations were found between changes in almost all TV-specific family-related factors and half of the computer/console-specific family-related factors and changes in children’s TV and computer/console use. These findings imply that future screen time interventions should aim strongly at parental practices and the home environment.

Trial registration

The study is registered in the International Standard Randomised Controlled Trial Number Register (registration number: ISRCTN34562078; http://www.controlled-trials.com/isrctn/).