Skip to main content
  • 588 Accesses

Abstract

A structural study of the video game narrative is overdue. Narration in games defies the conventional understanding of how stories are communicated because the story is told both by the player and the game system. In this introduction, we will present groundwork concepts such as the nature of play as an act of narration and the question of criticism.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

eBook
USD 16.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book
USD 64.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Similar content being viewed by others

Authors

Copyright information

© 2015 Tamer Thabet

About this chapter

Cite this chapter

Thabet, T. (2015). Introduction. In: Video Game Narrative and Criticism: Playing the Story. Palgrave Pivot, London. https://doi.org/10.1057/9781137525543_1

Download citation

Publish with us

Policies and ethics