Skip to main content

Claiming Content and Constructing Users: User-generated Content and BBC Blast

  • Chapter
Youth Cultures in the Age of Global Media

Part of the book series: Studies in Childhood and Youth ((SCY))

Abstract

This chapter utilizes key findings from a research project investigating teenage user-generated content, creativity and learning on ‘Blast’, an initiative by the BBC, the UK’s public service broadcaster, which ran between 2004 and 2010. It was an on- and offline resource for teenagers, encompassing a range of creative strands (film, music, dance, games, writing, fashion, art and design). The website allowed teenagers to view, comment on and upload creative material: it included a showcase section, message boards, blogs and short instructive clips from professionals in the field. In addition, the project included an eight-month touring workshop, links with local educational and creative groups, televisual output, film and videomaking competitions in conjunction with Media Trust, work placements and work experience for young people. Sustained by user-generated content and with the notion of creative autonomy at its heart, BBC Blast was both inherently flawed and truly exciting. As John Millner, the Executive Producer, noted in the foreword to our 2008 report:

Blast is the BBC’s most ambitious and sustained experiment to date in user-generated content … Blast aims to be a catalyst and incubator of teenagers’ creative skills in the fields of art and design, music, dance, video, gaming, writing and fashion … by the beginning of 2007 Blast was growing fast, mounting a nationwide roadshow of creative workshops, attracting tens of thousands of uploads of young creatives’ work to its online galleries, and generating real excitement from everyone who came into contact with the project. (McFarlane and Thornham, 2008, p. 3)

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

eBook
USD 16.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book
USD 54.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Similar content being viewed by others

References

  • Barker, M. and Petley, J. (eds) (2001). Ill effects: The media/violence debate 2nd edition. London: Routledge.

    Google Scholar 

  • Bassett, C. (2001). The arc and the machine. Manchester: Manchester University Press.

    Google Scholar 

  • Bennett, A. (2007). As young as you feel: Youth as a discursive construct. In P. Hodkinson W. Diecke (eds). Youth cultures: Scenes, subcultures and tribes (pp. 23–37). London: Routledge.

    Google Scholar 

  • Bennett, S. and Maton, K. (2011). Intellectual field or faith-based religion: Moving on from the idea of “digital natives”. In M. Thomas (ed.) Deconstructing digital natives: Young people, technology and the new literacies (pp. 169–186). London; Routledge.

    Google Scholar 

  • Bennett, S., Maton, K. and Kervin, L. (2008). The “digital natives” debate: A critical review of the evidence. British Journal of Educational Technology, 39(5), 775–786.

    Article  Google Scholar 

  • Buckingham, D. (ed.) (2008). Youth, identity, and digital media. Cambridge, MA: MIT Press.

    Google Scholar 

  • Castells, M. (2009). Communication power. Oxford: Oxford University Press.

    Google Scholar 

  • Dean, J. (2008). Communicative capitalism: Circulation and the foreclosure of politics. In M. Boler (ed.). Digital media and democracy: Tactics in hard times (pp. 101–123). Cambridge, MA: MIT Press,

    Google Scholar 

  • Evans, K. and Furlong, A. (1997). Metaphors of youth transitions: Niches, pathways, trajectories or navigations. In J. Bynner, L. Chisholm and A. Furlong (eds) Youth, citizenship and social change in a European context (pp. 54–78). Aldershot: Avebury.

    Google Scholar 

  • Fenton, N. and Barassi, V. (2011). Alternative media and social networking sites: The politics of individuation and political participation. The Communication Review, 14(3), 149–196.

    Article  Google Scholar 

  • Gadlin, H. (1978). Child discipline and the pursuit of the self: an historical interpretation. In Reese and Lipsitt (eds). Advances in child development and behavior, vol. 12 (pp. 231–291). San Diego, CA: Academic Press.

    Google Scholar 

  • Gillespie, T. (2010). The politics of “platforms”. New Media & Society, 12(3), 347–364.

    Article  Google Scholar 

  • Grosz, E. (2001). Architecture from the outside: Essays on virtual and real space. Cambridge, MA: MIT Press.

    Google Scholar 

  • Jeffrey, C. (2010). Geographies of children and youth: Eroding maps of life. Progress in Human Geography, 34(4), 496–505.

    Article  Google Scholar 

  • Jenkins, H. (2006). Convergence cultures: Where old and new media collide. New York: New York University Press.

    Google Scholar 

  • Lange, P.G. and Ito, M. (2010). Creative production. In M. Ito et al. (eds). Hanging about, messing around, and geeking out: Kids learning and living with new media (pp. 243–295). Cambridge, MA: MIT Press.

    Google Scholar 

  • Livingstone, S. (2002). Young people and new media. London: Sage.

    Google Scholar 

  • Livingstone, S. (2009). Children and the Internet. Cambridge: Polity.

    Google Scholar 

  • McFarlane, A. and Thornham, H. (2008). Alone together? Social learning in BBC Blast (Report). Bristol: Graduate School of Education, University of Bristol. Online: www.bbc.co.uk/blogs/knowledgeexchange/bristol.pdf (retrieved 17/12/2012).

    Google Scholar 

  • Myers, C. and Thornham, H. (2012). Youthful ‘fictions’, creative ‘journeys’ and potential strategies of resistance. Media, Culture and Society, 32(2), 228–237.

    Article  Google Scholar 

  • O’Reilly, T. (2005). What is Web 2.0? Design patterns and business models for the next generation of software. Retrieved 17/12/2012 from http://oreilly.com/web2/archive/what-is-web-20.html

    Google Scholar 

  • Östman, J. (2012). Information, expression, participation: How involvement in user-generated content relates to democratic engagement among young people. New Media & Society, 14(6), 1004–1021.

    Article  Google Scholar 

  • Prensky, M. (2011). Digital wisdom and Homo sapiens digital. In Thomas, M. (ed.) Deconstructing digital natives: Young people, technology and the new literacies (pp. 15–30). London. Routledge.

    Google Scholar 

  • Rheingold, H. (1992). Virtual reality: The revolutionary technology of computer-generated artificial worlds — and how it promises to transform society. New York: Simon & Schuster.

    Google Scholar 

  • Rheingold, H. (1994). The virtual community. Melbourne: Secker and Warburg.

    Google Scholar 

  • Rheingold, H. (2002). Smart mobs: The next social revolution. Transforming cultures and communities in the age of instant access. Cambridge: Basic Books.

    Google Scholar 

  • Thomas, M. (ed.) (2011). Deconstructing digital natives: Young people, technology and the new literacies. London. Routledge.

    Google Scholar 

  • Thornham, H. (2011a). Interview with the Executive Producer of Blast, Media City UK, audio recording.

    Google Scholar 

  • Thornham, H. (2011b). Ethnographies of the videogame: Gender, narrative and praxis. Surrey: Ashgate.

    Google Scholar 

  • Thornham, H. and McFarlane, A. (2011). Discourses of the digital native: Use, non-use and perceptions of use in BBC blast. Information, Communication and Society, 14(2), 258–279.

    Article  Google Scholar 

  • Van Dijck, J. (2009). Users like you? Theorizing agency in user-generated content. Media, Culture & Society, 31(1), 41–58.

    Article  Google Scholar 

  • Van Dijck, J. (2011). Flickr and the culture of connectivity: Sharing views, experiences, memories. Memory Studies, 4(4), 401–415.

    Article  Google Scholar 

  • Walkerdine, V. (2007). Children, gender, videogames: Towards a relational approach to multimedia. Basingstoke: Palgrave Macmillan.

    Book  Google Scholar 

  • Žižek, S (1997). The plague of fantasies. London: Verso.

    Google Scholar 

Download references

Authors

Editor information

Editors and Affiliations

Copyright information

© 2014 Helen Thornham and Angela McFarlane

About this chapter

Cite this chapter

Thornham, H., McFarlane, A. (2014). Claiming Content and Constructing Users: User-generated Content and BBC Blast. In: Buckingham, D., Bragg, S., Kehily, M.J. (eds) Youth Cultures in the Age of Global Media. Studies in Childhood and Youth. Palgrave Macmillan, London. https://doi.org/10.1057/9781137008152_12

Download citation

Publish with us

Policies and ethics