Abstract
Game-like personality assessment has been introduced as a way to minimize presentation bias and careless responding. In this paper, the game-like personality measure (GPM), a personality assessment embedded within a narrative decision-based adventure, is iterated and extended from proof of concept to construct valid measure. The revised game was given to a large volunteer sample along with a traditional personality measure. The current iteration of the GPM has stable and consistent correlations with a traditional personality inventory. The GPM is further vetted for convergent validity beyond the Big 5, and the evidence of adequate construct validity and participant enjoyment are presented. We discuss the theoretical and practical trade-offs of such a measure and how GPM can advance personnel assessment through further iteration and experimentation.
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Availability of Data and Material
All data is available at https://osf.io/8v6rt/ The GPM used in this paper is available on the first authors website.
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Notes
In the ipsative version of the measure (GPM-I; McCord et al. studies 1 and 2), this item assesses whether the subject is most dominant in the expression of extraversion (E), conscientiousness (C), or openness to experience (O) with the following choice options: “Use the communication device to say hello and introduce yourself (E)”; “Formulate a contingency plan for escape and then approach the figure (C)”; and “Pause a moment to try to read its body language before stepping forward to approach the figure (O).”.
All results reported remain consistent when controlling for gender.
A secondary random parcel was performed and results did not change.
Because this single factor CFA is a simple model, we did not parcel for the individual CFAs.
Fit scores are extreme here because the obtained χ2 was less than the degrees of freedom.
With the exception of extroversion, all other trait measures had acceptable single factor CFAs; O—χ2(9) = 7.87, p. = 0.548; E—χ2(9) = 20.4, p. = 0.016; A—χ2(9) = 6.4, p. = 0.697; N—χ2(9) = 6.2, p. = 0.72.
Pages describing the results of previous studies posted on the subreddit received more upvotes than the study post.
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Harman, J.L., Purl, J. Advances in Game-Like Personality Assessment. Trends in Psychol. (2022). https://doi.org/10.1007/s43076-022-00162-x
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DOI: https://doi.org/10.1007/s43076-022-00162-x