Abstract
Hobbes’s state of nature is often analyzed in two-person two-action non-cooperative games. By definition, this literature only focuses on duels. Yet, if we consider general games, i.e., with more than two agents, analyzing Hobbes’s state of nature in terms of duel is not completely satisfactory, since it is a very specific interpretation of the war of all against all. Therefore, we propose a definition of the state of nature for games with an arbitrary number of players. We show that this definition coincides with the strategy profile considered as the state of nature in two-person games. Furthermore, we study what we call rational states of nature (that is, strategy profiles which are both states of nature and Nash equilibria). We show that in rational states of nature, the utility level of any agent is equal to his maximin payoff. We also show that rational states of nature always exist in inessential games. Finally, we prove the existence of states of nature in a class of (not necessarily inessential) symmetric games.
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Notes
For instance, Briggeman (2009) endogenizes the choice of a Pareto-Improving coercive strategy. Some scholars, however, argue that it is possible to spontaneously escape from the state of nature. For instance, Sugden (2005, p. 169) shows that the state of nature may not be a stable equilibrium, i.e., the equilibrium strategies are not evolutionary stable. Other arguments “poking Hobbes in the eye” (Leeson 2012) are presented in Powell and Stringham (2009) as well as in Leeson (2014).
Inessential games can be thought off as generalizations of zero-sum games (see Moulin 1986).
See Neal (1988).
The inequations that appear in the second column of Table 1 are taken from Mikhael Shor’s website, Dictionary of Game Theory. Specifically, the inequation given for the Chicken game comes from Slomp and La Manna (1996, p. 57). As for the Coordination game, we use the inequations proposed by Neal (see Neal 1988, p. 642). The idea is that Treachery is a risky strategy whose success is only “momentary”.
We shall always assume that the maximum and the minimum are realized.
If we set \(\tilde{U}_{i} = - U_{i}\) a strategy profile \(\overline{s}\) is a state of nature if and only if it is a Berge equilibrium for the game \(G \equiv \langle N, (S_i)_{i \in N}, (\tilde{U}_i)_{i \in N} \rangle \). For a discussion of the notion of Berge equilibrium, see Collman et al. (2011) and Courtois et al. (2015).
On the notion of Pareto-minimal point, see, e.g., Luptácǐk (2009, p. 226).
This idea parallels the explanation of the relatively low value of Treachery in Neal’s version of the Coordination game. See footnote 8.
The number \(\frac{g-b}{c}\) is the tipping point of the game. When \(\frac{g-b}{c}< n\), the state of nature is no longer rational.
In symmetric games, where both the objectives and the strategy sets are identical for all agents, we could still use a symmetric \(2 \times 2\) game to study states of nature (Alexandra 1992, p 3, note 22). In effect, we could consider that each agent interacts with a fictional player, who denotes all the other players. Since all agents are identical, each of them would play the same game with the fictive player. We shall not, however, use Alexandra’s idea of considering that the opponents of each agent can be aggregated as a single fictive player.
As we mentioned in the introduction, some scholars, albeit not all, use symmetric games.
For instance, in a three-agent setting, we would have \(U_{1}({\mathbf {s}}) = U(s_{1}, s_{2}, s_{3})\), \(U_{2}({\mathbf {s}}) = U(s_{2}, s_{1}, s_{3})\) and \(U_{3}({\mathbf {s}}) = U(s_{3}, s_{1}, s_{2})\).
As an example, in a three-agent setting, we would have \(U(s_{1}, s_{2}, s_{3})= U(s_{1}, s_{3}, s_{2})\).
In fact, we can show that when the function to be maximized is concave and symmetric, there always exists a symmetric solution if the set of maximizers is nonempty.
Notice that if there was an agent for whom \(\alpha _{i}< U_{i}(\overline{{\mathbf {s}}})\), the vector of maximin payoffs would be Pareto-dominated, which is impossible by assumption.
Notice that from the definition of the maximin payoff, we have \(U_{i}(s_{i}, \overline{\mathbb {s}}_{-i}) \le U_{i}(\overline{s}_{i},\overline{\mathbb {s}}_{-i})\) for all \(s_{i} \in S\).
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B. Crettez thank Naila Hayek, Olivier Musy, and Gabrielle Smart for very helpful remark on a previous version of this paper.
Appendix A: Proofs of the propositions
Appendix A: Proofs of the propositions
1.1 Proof of Proposition 1
Proof
All the games gathered in Table 1 satisfy the following necessary and sufficient condition for (Attack, Attack) to be a state of nature according to our definition:
\(\square \)
1.2 Proof of Proposition 2
Proof
To obtain Eq. (3), we can follow the arguments used by Binmore (1982) to prove his Theorems 6.2.2 and 6.3.1. By definition of the state of nature and the maximin payoff, we have for all agents i:
Since the state of nature is also a Nash equilibrium, we also have for all \(s_{i} \in S_{i}\)
However, then
This proves that \(\alpha _{i} \le U_{i}(\overline{s}_{i}, \overline{{\mathbf {s}}}_{-i})\) and thus that \(U_{i}(\overline{s}_{i}, \overline{{\mathbf {s}}}_{-i}) = \alpha _{i}\). \(\square \)
1.3 Proof of Proposition 3
Proof
Let \(\overline{{\mathbf {s}}}\) be a vector of individual strategies, such that for all i \(\min _{{\mathbf {s}}_{-i}} U_{i}(\overline{s}_{i}, {\mathbf {s}}_{-i}) = \alpha _{i}\). Then, from Theorem 2.1 of Moulin (1986), we have \(U_{i}(\overline{{\mathbf {s}}}) = \alpha _{i}\) for all i.Footnote 19 By definition of the maximin payoff, this implies that \(\overline{{\mathbf {s}}}\) is a state of nature. Now, from Theorem 2.2 of Moulin (1986), this state of nature is a Nash equilibrium, and therefore, it is also rational.Footnote 20 \(\square \)
1.4 Proof of Proposition 4
Proof
Consider individual 1. Let \(s_{1}\) be given in S. By Assumption H4, there is a unique solution \((s_{2}(s_{1}), s_{3}(s_{1}), \ldots , s_{n}(s_{1}))\) in \(S^{n-1}\) to the problem: \(\min _{{\mathbf {y}} \in S^{n-1}} U(s_{1}, {\mathbf {y}})\). By Assumption H3, this solution necessary satisfies: \(s_{2}(s_{1}) = s_{3}(s_{1}) = \cdots = s_{n}(s_{1})\). Let then \(\phi (s_{1}) \equiv s_{i}(s_{1})\), \(i \not = 1\). According to Assumption H4, \(\,\phi (.)\) is a continuous application from a compact convex set S into itself. Therefore, by Brouwer’s Theorem (see, e.g., Carter 2001, page 248), this application has a fixed-point \(s^{*}\): \(s^{*}= \phi (s^*)\). Finally, using assumptions H1–H4, we can check that the strategy profile \((s_{1}, \ldots , s_{n}) = (\overline{s}, \ldots , \overline{s})= (s^{*}, \ldots , s^{*})\) is a state of nature. That is, if any individual plays strategy \(s^*\), then the other individuals minimize his utility function by each choosing \(s^*\). \(\square \)
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Crettez, B. On Hobbes’s state of nature and game theory. Theory Decis 83, 499–511 (2017). https://doi.org/10.1007/s11238-017-9626-8
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DOI: https://doi.org/10.1007/s11238-017-9626-8