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Effectiveness of game based learning to minimize boolean functions

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Abstract

We developed a game based content for learning to minimize boolean functions using Karnaugh Map. With interesting game based scenarios and an intelligent tutoring module, our content could give adaptive feedbacks to learners as needed in order to make the learners well-motivated and immersed in learning context. We performed an experiment for three student groups (one experimental group and two control groups) which were learning the minimization of boolean functions at a vocational high school in Korea, and compared our content aided learning to other conventional ones for evaluating the learning effectiveness. In this experiment, we identified that our content aided learning was more effective than other ones significantly in terms of both academic achievement and learning attitude. More specifically, our content was very useful for learners to improve academic attitude and learning habit.

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Notes

  1. This SCORM content package file is publicly accessible at “http://iislab.hanyang.ac.kr/SCORMContents/”, and also playable on “http://iislab.hanyang.ac.kr/moodle/mod/resource/view.php?inpopup=true&id=70”.

  2. Karnaugh Minimizer is a “boolean function minimization” simulator which provides good visual representation for Karnaugh map, but it provides neither GBL nor IT functionalities.

  3. “basics of boolean logic” is a prerequisite of “the minimization of boolean functions” in the track of “computer and information”.

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Acknowledgments

The author would like to give special thanks to his research assistant, Hee Jung Yu for performing some parts of experiments. His efforts considerably contributed to building timely completion of this paper. This work was supported by the research fund of Hanyang University (HY-2013). This research was supported by the MSIP, Korea, under the ITRC support program (NIPA-2013- H0301-13-1001) supervised by the NIPA, and the National Research Foundation of Korea (NRF) grant funded by the Korea government (MSIP) (No. 2013026290).

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Correspondence to Yong Suk Choi.

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Choi, Y.S. Effectiveness of game based learning to minimize boolean functions. Multimed Tools Appl 74, 7131–7146 (2015). https://doi.org/10.1007/s11042-014-1956-8

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