Abstract
In this research, we evaluate the moderating role of personality on enjoyment and attention associated with a gamified data collection instrument, and the attractiveness of a surveying organization. In an online experiment, we compare a gamified survey with a traditional survey. The results suggest that gamified surveys are more enjoyable and users are more attentive when filling out gamified surveys. Specific personality traits moderate the effect of attention and enjoyment related to gamification, and the enjoyment associated with gamification increases the attractiveness of a surveying organization. These findings have theoretical and practical implications to improve the design of existing online surveys.
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Triantoro, T., Gopal, R., Benbunan-Fich, R. et al. Personality and games: enhancing online surveys through gamification. Inf Technol Manag 21, 169–178 (2020). https://doi.org/10.1007/s10799-020-00314-4
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DOI: https://doi.org/10.1007/s10799-020-00314-4