Abstract
Immersive Virtual Environments (IVEs), particularly Mixed-Reality (MR) technologies, continue to have an increasing impact on design processes and design education. This study focuses on MR’s potentials in Basic Design (BD) education and its influence on novice designers’ design thinking abilities. In this study, through a newly developed MR-based design framework, DesignMR, a comparative analysis between design processes in MR and the physical environment is presented. A hybrid evaluation methodology is used in the context of three-dimensional (3D) BD tasks through two sets of protocol studies: Linkography and exit interviews. Linkography is a method to analyze the design process based on detecting design moves and their links with each other. In this study, linkographic analyses point to an increase in critical moves and link index values in MR as compared to the physical environment for all participants. This indicates that MR can trigger improved creativity, design productivity, and design exploration by idea generation. Exit interviews highlighted the positive impact of DesignMR on the motivation, work efficiency, and 3D perception of the participants. Further research will be pursued for improved hand gestures to increase the effectiveness of object interaction.
Similar content being viewed by others
References
Acar, A. (2003). The construction and execution of beginning design education at the Middle East Technical University Department of Architecture Between 1956–2000. METU.
Angulo, A. (2015). Rediscovering virtual reality in the education of architectural design: The immersive simulation of spatial experiences. Ambiances, 1, 0–23. https://doi.org/10.4000/ambiances.594
Atman, C. J., & Turns, J. (2001). Chapter 3 - Studying engineering design learning: Four verbal protocol studies. Design knowing and learning: Cognition in design education.
Belcher, D., & Johnson, B. (2008). MxR a physical model-based mixed reality interface for design collaboration, simulation,visualization and form generation. ACADIA 08: Silicon + Skin: Biological processes and computation: Proceedings of the 28th annual conference of the association for computer aided design in architecture, (2008), pp. 464–471.
Benay, G. (2010). The cognitive aspects of model-making in architectural design, p. 112.
Blom, N., & Bogaers, A. (2020). Using linkography to investigate students’ thinking and information use during a STEM task. International Journal of Technology and Design Education. https://doi.org/10.1007/s10798-018-9489-5
Boucharenc, C. G. (2006). Research on basic design education: An international survey. International Journal of Technology and Design Education, 16(1), 1–30. https://doi.org/10.1007/s10798-005-2110-8
Broll, W., Lindt, I., Ohlenburg, J., Wittkämper, M., Yuan, C., Novotny, T., et al. (2004). ARTHUR: A collaborative augmented environment for architectural design and urban planning. JVRB Journal of Virtual Reality and Broadcasting. https://doi.org/10.20385/1860-2037/1.2004.1
Chandrasekera, T. (2014). Using augmented reality prototypes in design education. Design and Technology Education: An International Journal, 19(3), 33–42.
Chandrasekera, T. (2015). The effect of augmented reality and virtual reality interfaces on epistemic actions and the creative process. University of Missouri-Columbia.
Davidson JN, & Campbell DA (1996) Collaborative design in virtual space - GreenSpace II: A shared environment for architectural design review. ACADIA conference proceedings. http://papers.cumincad.org/cgi-bin/works/2015 +dave&hits=2:/Show?c7d4
Denel, B. (1979). A method for basic design. Kalite Matbaası.
Deng, S., Jiang, N., Chang, J., Guo, S., & Zhang, J. J. (2017). Understanding the impact of multimodal interaction using gaze informed mid-air gesture control in 3D virtual objects manipulation. International Journal of Human-Computer Studies, 105, 68–80. https://doi.org/10.1016/j.ijhcs.2017.04.002
El-Khouly, T., & Penn, A. (2014). On an integrated analytical approach to describe quality design process in light of deterministic information theory. Design Computing & Cognition, 12, 451.
Ergün, O., Akın, Ş., Dino, İ. G., & Surer, E. (2019). Architectural design in virtual reality and mixed reality environments: A comparative analysis. In 2019 IEEE conference on virtual reality and 3D user interfaces (VR) (pp. 914–915). https://doi.org/10.1109/VR.2019.8798180
Figueroa, P., Bischof, W. F., Boulanger, P., & James Hoover, H. (2005). Efficient comparison of platform alternatives in interactive virtual reality applications. International Journal of Human-Computer Studies, 62(1), 73–103. https://doi.org/10.1016/j.ijhcs.2004.08.004
Froebel, F. W. A., & Hailmann, W. N. (1967). The education of man, by Friedrich Froebel; tr from the German and annotated by W. N. Hailmann. D.Appleton and company.
Frost, P., & Warren, P. (2002). Virtual reality used in a collaborative architectural design process, pp. 568–573. https://doi.org/10.1109/iv.2000.859814
Goldschmidt, G. (1992). Serial sketching: Visual problem solving in designing. Cybernetics and Systems, 23(2), 191–219. https://doi.org/10.1080/01969729208927457
Goldschmidt, G. (2014). Linkography: Unfolding the design process. The MIT Press.
Goldschmidt, G., & Weil, M. (1998). Contents and structure in design reasoning. Design Issues, 14(3), 85. https://doi.org/10.2307/1511899
Gül, L. F., Gu, N., & Williams, A. (2008). Virtual worlds as a constructivist learning platform: Evaluations of 3D virtual worlds on design teaching and learning. Electronic Journal of Information Technology in Construction, 13(January), 578–593.
Hatcher, G., Ion, W., Maclachlan, R., Marlow, M., Simpson, B., Wilson, N., & Wodehouse, A. (2018). Using linkography to compare creative methods for group ideation. Design Studies, 58(June), 127–152. https://doi.org/10.1016/j.destud.2018.05.002
Honey, M., & Kanter, D. (2013). Design, make, play : Growing the next generation of STEM innovators. Routledge.
ISO 9241–11:2018(en), Ergonomics of human-system interaction—Part 11: Usability: Definitions and concepts. (n.d.). https://www.iso.org/obp/ui/#iso:std:iso:9241:-11:ed-2:v1:en. Accessed 7 May 2020
Kerth, N. L. (2001). Project retrospectives : A handbook for team reviews. Dorset House.
Khan, S., & Tunçer, B. (2017). Intuitive and effective gestures for conceptual architectural design. Disciplines and disruption - proceedings catalog of the 37th annual conference of the association for computer aided design in architecture, ACADIA 2017, pp 318–323
Lim, C.-K. (2010). A preliminary study for a teaching framework that incorporates CAD/CAM media into the basic design studio (pp. 41–50).
Moholy-Nagy, L., & Hoffmann, D. M. (1947). The new vision, 1928. Wittenborn Schultz.
Naylor, G. (1985). The Bauhaus reassessed. TA - TT -. Van Nostrand Reinhold Co.
Neves, A. G., Duarte, E., & Dias, D. (2016). Basic design meets virtual reality: A tentative methodology. Design doctoral conference’16: TRANSversality - proceedings of the DDC 3rd conference, (January), pp 104–111. http://unidcom.iade.pt/ddc16/wp-content/uploads/2016/07/Proceedings-e-Book.pdf.
Neves, A. G., Dias, D., & Duarte, E. (2017). The impact of a virtual reality-based tool on a basic design tooted discipline: Early perceptions. Proceedings of DDC’17, (January), 167–174.
Obeid, S., & Demirkan, H. (2020). The influence of virtual reality on design process creativity in basic design studios. Interactive Learning Environments. https://doi.org/10.1080/10494820.2020.1858116
Okuya, Y., Ladeveze, N., Fleury, C., & Bourdot, P. (2018). ShapeGuide: Shape-based 3D interaction for parameter modification of native CAD data. Frontiers in Robotics and AI. https://doi.org/10.3389/frobt.2018.00118
Oxman, R. (2008). Digital architecture as a challenge for design pedagogy: Theory, knowledge, models and medium. Design Studies, 29(2), 99–120. https://doi.org/10.1016/j.destud.2007.12.003
Özgen, D. S., Afacan, Y., & Sürer, E. (2019). Usability of virtual reality for basic design education: A comparative study with paper-based design. International Journal of Technology and Design Education. https://doi.org/10.1007/s10798-019-09554-0
Özkar, M. (2017). Rethinking basic design in architectural education. Rethinking basic design in architectural education. Routledge. https://doi.org/10.4324/9781315740003
Piaget, J., & Inhelder, B. (1967). The child’s conception of space. Norton.
Rahimian, F. P., & Ibrahim, R. (2011). Impacts of VR 3D sketching on novice designers’ spatial cognition in collaborative conceptual architectural design. Design Studies, 32(3), 255–291. https://doi.org/10.1016/j.destud.2010.10.003
Rahimian, F. P., Ibrahim, R., Wirza, R., Abdullah, M. T., & Jaafar, M. S. (2011). Mediating cognitive transformation with VR 3D sketching during conceptual architectural design process. Archnet-IJAR, 5(1), 99–113. https://doi.org/10.26687/archnet-ijar.v5i1.221
Rauterberg, M., Fjeld, M., Krueger, H., Bichsel, M., Leonhardt, U., & Meier, M. (1997). BUILD-IT: A computer vision-based interaction technique for a planning tool. People and Computers XII, (August 2014), 303–314. https://doi.org/10.1007/978-1-4471-3601-9_18
Resnick, M. (2017). Lifelong kindergarten: Cultivating creativity through projects, passion, peers, and play. MIT Press.
Shroyer, K., Lovins, T., Turns, J., Cardella, M. E., & Atman, C. J. (2018). Timescales and ideaspace: An examination of idea generation in design practice. Design Studies, 57, 9–36. https://doi.org/10.1016/j.destud.2018.03.004
Sopher, H., Kalay, Y. E., & Fisher-Gewirtzman, D. (2017). Why immersive? - Using an immersive virtual environment in architectural education. The 35th eCAADe conference, 1(Figure 1), 313–322.
Teklemairam, G. H., Kakati, V., & Das, A. (2014). Application of VR technology in design education. In Proceedings of the 16th international conference on engineering and product design education: Design education and human technology relations, E and PDE 2014, (September), 117–122.
Tunçer, B., & Khan, S. (2018). User defined conceptual modeling gestures. In J.-H. Lee (Ed.), Computational studies on cultural variation and heredity (pp. 115–125). Singapore: Springer Singapore. https://doi.org/10.1007/978-981-10-8189-7_10
Ulusoy, Z. (1983). A study of perceptual organization principles as related to basic design
Uysal, V. Ş, & Topaloğlu, F. (2017). Bridging the gap: A manual primer into design computing in the context of basic design education. International Journal of Art and Design Education, 36(1), 21–38. https://doi.org/10.1111/jade.12048
Van Der Lugt, R. (2000). Developing a graphic tool for creative problem solving in design groups. Design Studies, 21(5), 505–522. https://doi.org/10.1016/S0142-694X(00)00021-1
Wang, X., & Schnabel, M. A. (2009). Mixed reality in architecture, design and construction. [electronic resource]. Springer eBooks. Springer Netherlands.
Wertheimer, M. (1959). Productive thinking. (Enl. ed.,). Harper.
Yang, X., Lin, L., Cheng, P. Y., Yang, X., Ren, Y., & Huang, Y. M. (2018). Examining creativity through a virtual reality support system. Educational Technology Research and Development, 66(5), 1231–1254. https://doi.org/10.1007/s11423-018-9604-z
Youmans, R. J., & Arciszewski, T. (2014). Design fixation: Classifications and modern methods of prevention. Artificial Intelligence for Engineering Design, Analysis and Manufacturing: AIEDAM, 28(2), 129–137. https://doi.org/10.1017/S0890060414000043
Acknowledgements
This work is partially supported by Middle East Technical University [GAP-201-2018-2823, YÖP-704- 2018-2827]. The authors would like to thank Burak Güneş Özgüney for his tremendous help and contribution during the design process of the tool. The authors would also like to thank the participants of this study for their rigorous help.
Funding
This work is partially supported by the Middle XXX University [YÖP-704-2018-2827, GAP-201-2018-2823].
Author information
Authors and Affiliations
Corresponding author
Ethics declarations
Conflict of interest
The authors declare that they have no conflict of interest.
Ethical approval
The protocol studies were conducted at METU, Department of Architecture, between 10th June 2019 and 13th June 2019. “Human Subject Ethics Committee” approval was obtained before conducting the studies.
Additional information
Publisher's Note
Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.
Rights and permissions
About this article
Cite this article
Cindioglu, H.C., Gursel Dino, I. & Surer, E. Proposing a novel mixed-reality framework for basic design and its hybrid evaluation using linkography and interviews. Int J Technol Des Educ 32, 2775–2800 (2022). https://doi.org/10.1007/s10798-021-09707-0
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1007/s10798-021-09707-0