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Teaching electric circuits using tangible and graphical user interfaces: A meta-analysis

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Abstract

Laboratories are considered to play a unique role in circuits teaching. Laboratories can be traditional, with physical components and desks, or virtual with graphical simulators. Applying these facilities in teaching, students can make experiments or measurements by exploring electric circuits’ features. However, an intriguing research question is whether physical components or graphical simulators are more appropriate to build knowledge, enhance skills and improve attitudes. Thus, the aim of this article is: 1) to perform a review in order to explore the characteristics of the studies that compare the tangible and graphical user interfaces and 2) to apply a meta-analysis for the effects of the interfaces under study. The meta-analysis included 88 studies with pre/post-tests designs with 2798 participants, which were emerged from: a) 4 databases, b) forward snowballing method. The review showed that the majority of researchers have focused on the knowledge gaining, while a few researchers have examined skills and attitudes. The meta-analysis showed that the combination of user interfaces (tangible/graphical) appears to be the most beneficial for students in the domain of electric circuits teaching.

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Initially, it is very important in future work to frame the level of guidance in a very clear and specific way. If this is done in a systematic way, it will strengthen the findings and expand the research in this field. In addition, research should go beyond simple electric circuits and extend to the whole range of electric circuits. Furthermore, researchers should focus on studies of students’ skills and attitudes, as our grasp of this aspect seems to be very limited. Finally, it is important for the researchers to pay attention to the sample size and the duration of the intervention, so that there will be depth and quality in their findings.

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Tselegkaridis, S., Sapounidis, T. & Stamovlasis, D. Teaching electric circuits using tangible and graphical user interfaces: A meta-analysis. Educ Inf Technol (2023). https://doi.org/10.1007/s10639-023-12164-y

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