Introduction

Neurological disorders are the leading causes of disability in daily life and the second cause of death worldwide [1, 2]. Among central neurological disorders, Parkinson disease (PD), multiple sclerosis (MS), and stroke form more than 58% of the neurological disorders that cause disability-adjusted life years [3]. Consequences of PD, MS, and stroke in daily life can be seen in deficits in balance [4,5,6]. Neurological rehabilitation can be focused to improve postural stability and quality of life [7]. In the last decade, there is a growing interest in the use of virtual reality (VR) for rehabilitation in clinical and home settings due to developments of technologies and better accessibility [8]. Virtual reality is a form of digital therapeutics that provides the opportunities to practice in a realistic environment resembling real objects and events by integrating multiple stimuli through visual, auditory, tactile, and somatosensory systems [9,10,11]. VR rehabilitation motivates patients to participate in rehabilitation and improves outcomes such as postural balance, quality of life, and perceived confidence of balance [9,10,11,12].

Telerehabilitation (TR) involves different rehabilitation services via telecommunication technologies [13]. This can include interventions such as physiotherapy and allows the health professional telemonitoring and patients’ teleconsultation, without their physical presence [14, 15]. The usability of TR is already found in musculoskeletal and elderly patients [16, 17]. Nevertheless, rehabilitation at home is limited by high costs and the availability of equipment [18].

Evidence is growing for of the usability of VR in neurological rehabilitation [19]. Potential benefits are found in improvement in strength, balance, gait, and level of participation. Especially for PD, MS, and stroke, there is high-quality evidence that the application of VR during rehabilitation improves motor function, cognitive function, and the motivation of the patients [20,21,22]. For neurorehabilitation, training intensity and frequency are crucial for achieving better outcomes [8]; therefore, VR systems combined with TR provide an opportunity to increase the volume of training that healthcare providers can offer. According to our knowledge, only one review by Perrochon et al. investigated the combination of VR and TR in patients with PD, MS, or stroke [23]. However, this study does not explicitly focus on balance outcomes. It is hypothesized that continuing rehabilitation in a home-based setting can be used to improve aspects such as postural balance. Therefore, this systematic review aims to investigate what are the possible effects of using virtual reality devices in telerehabilitation conditions on the postural balance in patients with the central neurological disorders, PD, MS, or stroke. Considering the current COVID-19 situation, the need of TR usage in interventions is accelerating rapidly and the recommendations made are just as important in these days.

Method

This literature review was conducted according to the guidelines of Preferred Reporting Items for Systematic Reviews and Meta-Analysis (PRISMA) and Health Literacy [24,25,26].

The systematic review included articles reporting the use of VR and TR or the use of VR as a home-based rehabilitation intervention in combination with TR for telemonitoring in neurological disorders caused by PD, MS, or stroke in which primary or secondary postural outcomes were assessed. In addition, the studies must have included participants who were 18 years or older. Studies were also included if they were published in Dutch, English, or German language with no restriction on the publication date.

However, studies were excluded if they were systematic reviews, case reports, and protocols. Furthermore, studies with only gait variables and without balance outcomes were excluded.

Literature search

Studies were identified by searching electronic databases. The search was performed in PubMed, Web of Science (WoS), ScienceDirect, the Physiotherapy Evidence Database (PEDro), and MEDLINE. The latest search was performed on February 28, 2021. The framework of Population, Intervention, Comparator, and Outcome (PICO) was used to search for eligible studies with Parkinsons Disease or Multiple Sclerosis or Stroke (P); virtual reality or telerehabilitation (I) and postural balance (O) as the search terms. The detailed search strategy can be found in the Supplementary Information. References of systematic reviews with similar research questions were also manually searched. All references were imported to EndNote online and Excel and duplicates were removed. Eligibility assessment of the first screening was performed independently by four reviewers (DB, EvZ, MC, YW), based on title and abstract. The second screening was done on full text with the inclusion and exclusion criteria by all four reviewers (DB, EvZ, MC, YW), independently. Disagreements between the reviewers were resolved by double-checking and discussion by the four reviewers to achieve consensus. During the second screening, the selection was narrowed to (pilot-) randomized controlled trials (RCTs).

Extracted data comprises of authors name, study design, study participants, intervention details, used systems, follow-up, trial setting, outcome measurements, and results for effectiveness. Two reviewers (MC, YW) extracted the data and the other reviewers (DB, EvZ) checked the extracted data. Disagreements were resolved by discussion between the four reviewers.

Assessment of methodological quality

To ascertain the validity of the eligible articles, risk of bias assessment was done independently by all four reviewers (DB, EvZ, MC, YW). The PEDro scale (PEDro, 1999), an 11-item scale, was used to briefly assess the methodological quality of the included RCTs [27]. The scores 7–8 are high-quality, 5–6 are moderate-quality, and ≤ 4 are considered low-quality. Besides, the Cochrane collaboration risk of bias was also used to extensively assess selection, attrition, performance, detection, and reporting bias [28, 29]. This was classified as low risk, high risk, or unclear risk of bias. Interrater reliability was measured by the weighted Fleiss Kappa in SPSS statistics V27 (IBM Corporation, New York, USA), in which higher outcomes signify a stronger agreement. Disagreements were resolved by oral discussion to achieve consensus between the four reviewers.

Quantitative analysis and meta-analysis

Review Manager (RevMan) software was used for quantitative synthesis on comparative effectiveness (RevMan V5.3, Cochrane, London, UK). Mean results and standard deviations at post-intervention were entered in RevMan by one author (MC) and checked by a second author (EvZ). Data of studies with scores of ≥ 5 on the PEDro scale were used for the analysis. The outcomes concerned in this study were continuous variables. The values of outcomes post-intervention were pooled. Mean differences (MD) with 95% confidence interval (CI) were calculated with a random-effect model for all studies with the same outcome measures [30]. Subsequently, a p-value was checked for statistical significance. Heterogeneity was visually assessed through forest plots and I2 statistic. Funnel plot was also used to judge publication bias.

Results

After electronic databases search and removal of duplicates, 1510 studies remained. Four hand-searched articles were added in the screening. Two screening phases were performed, and after both screening phases, seven RCTs were eligible for inclusion in the review. Figure 1 (study flowchart) shows the literature search and the study selection procedure.

Fig. 1
figure 1

Flow diagram of literature search and study selection procedure

Study characteristics

The demographic characteristics, intervention specifications, outcome measures, and major findings across the included studies are found in Table 1. In total, 287 participants were treated and evaluated, with a variation of 23 to 76 included participants. All three pathologies were represented in the selected studies, including PD (n = 2), MS (n = 2), and stroke (n = 3). The mean age varies per pathology, for PD between 67.5 and 75.4 years, for MS between 36.2 and 40.7 years, and for stroke between 55.5 and 61 years.

Table 1 The demographic characteristics, intervention specifications, outcome measures, and major findings across the included studies

The interventions vary in the VR system (e.g., Nintendo Wii, Xbox 360, Microsoft Kinect, or customized designed devices) and the TR device for monitoring (e.g., Skype, Logitech webcam, or customized devices) used. Krpic et al. used two experimental groups (EGs) and all studies had a control group (CG) (conventional physiotherapy, in-clinic VR balance training, or no intervention) [31]. Prosperini et al. used two experimental groups with the same treatment, but in a different order [32]. The The main outcome, balance was measured in five studies using Berg Balance Scale (BBS), a 14-item balance scale measuring standing and transferring capabilities, rated on a 5-point scale [33].

Methodological quality

Methodological quality of the included studies is shown in Table 2. The maximum score was considered to be 8, due to the impossibilities of blinding participants (item 5) and therapists (item 6) in intervention studies. Notable is the methodological quality of Krpic et al., which is 4 and therefore considered as a low-quality study [31]. Three studies scored 7 or 8, and were classified as high-quality. These are Lloréns et al., Yang et al., and Hsieh [34,35,36]. High agreement between reviewers was found for PEDro scale (kappa: 0.860, p ≤ 0.001). Detailed agreement between reviewers for PEDro can be found in Table 3.

Table 2 Methodological quality of the included study
Table 3 Intraclass correlation coefficient for PEDro scale

Methodological quality of each individual study and across all studies assessed using Cochrane collaboration risk of bias tool is shown in Figs. 2 and 3. Four studies used random sequence generation through computer-generated number tables [32, 34,35,36,37]; one study used wait-list randomization [38]; and one study took an algorithm using MATLAB [35]. Krpic et al. did not describe the randomization method [31]. A performance bias was shown in six studies due to the difficulty of blinding participants and personnel. Only Lloréns et al. was scored “low risk” because of the use of two therapists with one therapist blinded to allocation, gave the treatment, and assessed the participants [34]. Detection bias was unclear in two studies, and the other studies used evaluators blinded to allocation [31, 38]. Incomplete outcome data was low in four studies [32, 34, 36, 38], and the other three studies did not write about the missing data or loss-to-follow-up. The other bias was the influence of financial support, and this was high in Krpic et al. [31]. Only Gandolfi et al. showed “low risk,” while the other studies were unclear about this subject [37]. There was a high agreement between the reviewers for the Cochrane risk of bias tool (kappa: 0.779, p ≤ 0.001). Detailed agreement between reviewers for the Cochrane risk of bias tool can be found in Tables 4 and 5.

Fig. 2
figure 2

Risk of bias summary of all items for each included study

Fig. 3
figure 3

Risk of bias graph of all items shown as a percentage across all included studies

Table 4 Cochrane risk of bias outcomes of all reviewers for each included study
Table 5 Intraclass correlation coefficient for PEDro scale

Postural balance, VR and TR

Five studies measured postural balance using BBS, while two studies did not use BBS, but center of pressure (COP) path [32, 36]. Prosperini et al. reported a significant difference between groups over time (p = 0.016) [32]. Hsieh showed significantly better performance in COP in anterior–posterior sway and the sway area between groups pre-intervention (p < 0.05) and post-intervention (p < 0.001) as well [36].

Table 6 shows the significance level of the BBS over time and between-group comparison. All five studies found a significant improvement overtime on the BBS in EG post-intervention (p ≤ 0.05). There was no significant difference found between EG and CG comparison in three studies. Gandolfi et al. found a significant difference between-group comparison at post-assessment, in favor of the EG [37]. Follow-up assessment significantly improved over time on the BBS in either EG or CG, in the studies of Gandolfi et al., Novotna et al., and Yang et al. [35, 37, 38]. Between-group comparison showed no significant differences at follow-up in the studies of Gandolfi et al., Llórens et al., and Yang et al. [34, 35, 37]. Krpic et al. did not find a statistical significance difference between EG1 and EG2 [31].

Table 6 Significance level of the BBS over time and between-group comparison

Result of the meta-analysis showed no statistically significant difference in BBS between EG and the CG post-intervention (MD 0.74 [95% CI − 1.17, 2.64] p=0.45, I2 = 31%) (see Fig. 4). The data of the study of Krpic et al. was not entered in RevMan because of the low-quality consideration on the PEDro scale for risk of bias [31]. The funnel plot can be found in Fig. 5.

Fig. 4
figure 4

Comparison between EG and CG in BBS post-intervention

Fig. 5
figure 5

Funnel plot

Discussion

To our knowledge, this systematic literature review is the first to investigate the positive contribution of TR in combination with VR on postural balance in individuals with central nervous system diseases (CND), caused by PD, MS, or stroke. After comparing the assessed gait and balance parameters at baseline, there were no significant between-group differences. We also pooled the BBS value after intervention, and the results showed that the effectiveness of VR at home setting and TR was neither superior nor inferior to traditional therapy at improving balance.

Recent published articles found similar outcomes on the effectiveness of TR interventions in individuals with neurological disorders [14, 23, 39]. Perrochon et al. reviewed the influence of exercise-based games on both upper and lower extremities and concluded that TR is a relevant alternative for rehabilitation at home [23]. Compared to Perrochon et al., this review narrowed its research down to only the postural balance [23]. Agostini et al. compared the effectiveness of TR across several diseases and found improvement following orthopedic surgery, but could not make conclusions for neurological patients [14]. Maresca et al. showed telerehabilitation can be a promising intervention for pediatric and adulthood neurological diseases, especially as regards to improving motor and cognitive outcomes [39].

Effects on balance

This review took the BBS as an outcome measure to evaluate postural balance and did a quantitative analysis on five of the seven included studies. The BBS is a worldwide known tool for measuring balance and it has been reported to be reliable and valid in PD, MS, and stroke [40, 41]. Interestingly, only Gandolfi et al. proved a significant difference between-group improvement of the EG compared to the CG on BBS scores [37]. However, we calculated the between-group baseline difference of his study and compared it with the between-group difference after intervention. We found a similar difference pre- and post-intervention of the between groups, which verified our results that telerehabilitation combined with VR have similar effects with usual post-clinical rehabilitation. An explanation of Gandolfi’s results can be found in the sample size of the included studies [37]. Gandolfi et al. have the largest sample size (n = 75) [37]. Greater sample size in the other included studies would also result in stronger significance. After all, increasing the sample size gives greater power to detect differences. The second largest included study has only 39 included participants, which emphasizes this hypothesis [38].

Two of the seven included studies measured COP. Prosperini et al. mentioned COP path as a reliable (95% concordance correlation coefficient), more sensitive (88% vs 37%), and accurate (75% vs 63%), but slightly less specific (67% vs 81%) tool [32]. Compared with a common clinical test (e.g., the Berg Balance Scale), COP path is better in predicting accidental falls over a 3-month period. This may broaden the way of analyzing balance in this specific VR treatment situation.

This review highlights the positive contribution of VR applied in home settings on balance in three different pathologies, concludes that TR interventions are as good as conventional therapy. By taking all three pathologies separately, the reviewers analyzed whether there was a difference in the application of TR between these pathologies or not. By analyzing all significance per pathology (Table 3), no different conclusions can be made; either individually taken or combined, pathologies result in the same intervention effectiveness. This shows the reviewers that TR is applicable in all included neurological disorders, which is in line with recent literature that focused on different neurological disorders as well [14, 42].

Application of VR and TR

Rehabilitation centers are increasingly using VR programs to improve motor functions and which are reported as effective in recent literature [19, 43]. However, fewer consensuses are made regarding the implementation of VR in the home setting. This first review links those two and states that TR can be used as a prolongation to the regular post-clinical rehabilitation therapy to improve postural balance. The application of TR can be seen as effective, efficient, and results in more therapy compliance. Compliance can be monitored very easily, and feedback can be given regularly by videoconference. In the home-based setting environment, most investigators suggested treating plans to be monitored by at least one caregiver for safety issues when applying the telerehabilitation with VR [37, 44]. Besides, it is worth noting that during the telerehabilitation process, appropriate and accurate instructions for correcting compensations in time should be taken into consideration [45].

Variety of VR devices, such as smartphones, personal computers, commercial devices (e.g., Nintendo Wii, Xbox 360, and Homebalance), custom-designed devices, or adapted video games are a booming exercise training market. Applying VR devices in home setting will greatly motivate the patients and increase their participation, activity levels, vitality, and well-being [31, 34, 44, 46]. However, we should not ignore the need for direct communication from therapist to patients. Furthermore, therapists are able to follow more patients at the same time, which is time-efficient and cost-saving [33]. Additional expected advantages are predicted on economics, automation of processes, and even on climate effect. In the acceptance of TR, social environment and usefulness play a crucial role for the patient and the therapist as well. It is recommended that the application of VR in the home setting is easy to use, and the perceived usefulness is seen as an important predictor for compliance [46].

Limitations

Several limitations of this literature review should be acknowledged. First, the relatively small sample sizes of the included studies can be seen as a limitation. The restriction of small sample sizes is common in the literature of neurorehabilitation because of difficult patient recruitment, the broad range of disability experienced by patients, and difficulties in predicting prognosis [47, 48]. Secondly, the heterogeneity of the included studies is difficult to identify due to different conditions and interventions used. It is known that PD and MS do have a progressive course of pathology, while the recovery of stroke can be seen as regressive. This natural course of recovery in stroke could influence the outcome. Future trials should include larger sample size and standard protocols to better assess the validity of this promising tool.

Clinical practice and future research

Despite the lack of significant difference in the use of TR compared to conventional therapy, all included studies show a significant improvement in balance measured with BBS. Thus, the results from this review provides evidence that TR opens new opportunities for treating postural instability, giving individuals the opportunity to train from the familiar environment of their home. Home-based rehabilitation can be time- and cost-effective for the patient and the rehabilitation center. In addition, commercial entertainment devices such as the Wii Fit and Microsoft Kinect are easily accessible for private use. This allows the patient to create a home-based rehabilitation setting in an accessible way.

It is widely known that there is a growing interest in the modern world regarding the implementation of VR programs in neurorehabilitation [8, 43]. Many studies aimed to investigate the VR setting and its implementation in neurorehabilitation setting. According to the authors, it is suggested that further research should be more focused on the implementation of VR in TR. Moreover, the authors suggest to investigate the usefulness of VR in TR at a financial level since this proposal appears to be time- and cost-effective. However, only a few of the included studies described the cost-effectiveness of TR in the neurorehabilitation and most did not provide details on that. Since the results of this study suggest TR is applicable in the neurorehabilitation, a more detailed financial insight is recommended.

Conclusion

Although the effectiveness of home-based VR and TR was neither superior nor inferior to conventional therapy, they can be used as an augmentation to conventional post-clinical rehabilitation programs. In addition, they can also be used to help prolong rehabilitation time in order to maximize clinical benefits for patients. This is especially important considering the current COVID-19 situation, when the need of TR usage in interventions is accelerating rapidly because of measures and regulations to prevent or reduce the spread of the infection.