Abstract
Mesh geometry can be used to model both object shape and details. If texture maps are involved, it is common to let mesh geometry mainly model object shapes and let the texture maps model the most object details, optimising data size and complexity of an object. To support efficient object rendering and transmission, model simplification can be applied to reduce the modelling data. However, existing methods do not well consider how object features are jointly represented by mesh geometry and texture maps, having problems in identifying and preserving important features for simplified objects. To address this, we propose a visual saliency detection method for simplifying textured 3D models. We produce good simplification results by jointly processing mesh geometry and texture map to produce a unified saliency map for identifying visually important object features. Results show that our method offers a better object rendering quality than existing methods.
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Acknowledgments
This work was partly supported by the National High Technology Research and Development Program of China (863 Program, Grant No. 2013AA013701), Zhejiang Province Natural Science Foundation for Distinguished Young Scientists (Grant No. LR12F02001), and National Natural Science Foundation of China (Grant Nos. 61170214, 61472363, 61170098), Zhejiang Province Natural Science Foundation (Grant No. Z1101340).
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Yang, B., Li, F.W.B., Wang, X. et al. Visual saliency guided textured model simplification. Vis Comput 32, 1415–1432 (2016). https://doi.org/10.1007/s00371-015-1129-4
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DOI: https://doi.org/10.1007/s00371-015-1129-4